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umm, is a MMO possible? #178137
01/15/08 23:31
01/15/08 23:31
Joined: Jan 2008
Posts: 4
G
GaleFenrir Offline OP
Guest
GaleFenrir  Offline OP
Guest
G

Joined: Jan 2008
Posts: 4
hello.
I am interested in creating 3d games.
however.
I do want to make 1 player games...
but also online ones.
so, I was wondering if you can have client/server relations with lite-c/3dgs.

Re: umm, is a MMO possible? [Re: GaleFenrir] #178138
01/15/08 23:37
01/15/08 23:37
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
There are many Topics/discussions about that topic already here.
use the search.

... someone should make a sticky with collections
of previous discussions here, regarding MMO, and Multiplayer in general.

Re: umm, is a MMO possible? [Re: Damocles] #178139
01/16/08 04:05
01/16/08 04:05
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
"client/server relations"


.... that sounds dirty

Re: umm, is a MMO possible? [Re: lostclimate] #178140
01/16/08 05:14
01/16/08 05:14
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
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PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
Look... let me sum it up for you like this...

YES and NO!
YES multiplayer is possible. NO you probably can not with 3DGS alone. You "might" need to make your own or use an out side DLL.

On that note... I myself am working on a multiplayer game similar to how Diablo 2 worked... you could have upto 8 players alone in a single level. I hope to increase the number, as large as possible.


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: umm, is a MMO possible? [Re: PrenceOfDarkness] #178141
01/22/08 03:04
01/22/08 03:04
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
Yep - as Prence said, there are a fair few working on multiplyer projects. Given MMOs (as in massively-mo) tend to be multi-year projects, actually getting somethign working with 8/16/ 32... players in 3dgs with a referenced DLL (check GSTnet, populace) is a great way to get started, and if you need to, there are already mmo network engines out there which would be a future option to port to, or reference the network code to extend your game out with "proper" mmo server/client code.

Don
have a great day

Re: umm, is a MMO possible? [Re: Gumby22don] #178142
01/27/08 12:42
01/27/08 12:42
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
keep in mind that noone around here, even the most experienced and skilled, have yet completed a "mm"og with 3dgs. i doubt you will be the first to break the barrier.

Re: umm, is a MMO possible? [Re: broozar] #178143
01/27/08 14:56
01/27/08 14:56
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Somehow noone here can think "out of the box"

every approach is directed on creating a MM system, that
relies on 3dgs beeing able to make a multi-user connection....

There are several other ways to create a multiuser environment without
having multiuser functionalities in 3dgs.

Take for example a Java application. (or whatever "serious" programminglanguage
you are able to use)

You can make shurely a client-server environment with Java, where you can
do Login, a Chat-system, a database connection, and generally transferring
data, in a way you wish.

once you create such a system in Java (the server can run on every Java-cabable server, like Linux)
you can create a communication platform for a multiuser game.

The second step is to hook a running acknex application to a seperately
running Java-Client.
This connection can range from a "primitive" sharing of textfiles between the two,
to a C++ plugin that can communicate with the Java-client via ports.
- In the end, it is just the Brain-work to know what data you need to receive and
submit to the server (over the java-client) to create a Multiuser-game.

Et voila, you have a Multiuser environment.
It will not be the fastest sepup, but! you can seperate the
visualization of the game (the strength of acknex)
from the internet-client-server-datahandeling (the strenght of Java).

One person can concentrate on Acknex-development,
and another one on the Java-implementation.

So go look in a Java-forum for you buddy, and develop the next MMO game





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