Somehow noone here can think "out of the box"
every approach is directed on creating a MM system, that
relies on 3dgs beeing able to make a multi-user connection....
There are several other ways to create a multiuser environment without
having multiuser functionalities in 3dgs.
Take for example a Java application. (or whatever "serious" programminglanguage
you are able to use)
You can make shurely a client-server environment with Java, where you can
do Login, a Chat-system, a database connection, and generally transferring
data, in a way you wish.
once you create such a system in Java (the server can run on every Java-cabable server, like Linux)
you can create a communication platform for a multiuser game.
The second step is to hook a running acknex application to a seperately
running Java-Client.
This connection can range from a "primitive" sharing of textfiles between the two,
to a C++ plugin that can communicate with the Java-client via ports.
- In the end, it is just the Brain-work to know what data you need to receive and
submit to the server (over the java-client) to create a Multiuser-game.
Et voila, you have a Multiuser environment.
It will not be the fastest sepup, but! you can seperate the
visualization of the game (the strength of acknex)
from the internet-client-server-datahandeling (the strenght of Java).
One person can concentrate on Acknex-development,
and another one on the Java-implementation.
So go look in a Java-forum for you buddy, and develop the next MMO game
