So this brings up another question

Thanks by the way!
Can you specifically control or 'rename' a vertex number in the model editor?
Here is the theory.:
To have a model building standard for my game that requires all models to have vertices in key locations specificaly numbered. (right hand = 100, right forearm = 125, right elbow =150, left hand = 200, top of head =300, back of neck = 400, center of sternum = 500)
Then we can have armor and weapon items attatch to the model based on whether they are equipted or not.
Would this work, or is there no control over the numbering of vertices?
If there is no control, I suppose I could keep a text file that holds the vertice numbers for each key location, per model, and load it into an array when that model type is loaded, then I could refference the array for my ent_vertice functions....
If I attatch 2 points on a sword handle to 2 points on a hand (or one for that matter) would the sword take on the relative pitch and roll of the hand, or would I need to calculate it and animate the sword to match the hand motion?
I suppose I could model the sword so that the x,y,z, axis are identicle to the x,y,z axis of the forarm, based on 3 refference points, and set them to equal each other at run time for the proper angles on the sword.
Is there an easier solution for this? am I on the right track?
I am brand new to A5. I'm still reading the tutorials to find out how A5 deals with these things, so my ideas are pure theory at this point. 
Thanks again for any advice!