Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
2 registered members (Quad, AndrewAMD), 1,007 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Long compile-time #178561
01/18/08 19:49
01/18/08 19:49
Joined: Jan 2008
Posts: 2
S
stooy Offline OP
Guest
stooy  Offline OP
Guest
S

Joined: Jan 2008
Posts: 2
Hi, I´m new to 3dgamestudio. I´ve recently worked my way through the house1-tutorial. Now I´m making a simular "world" on my own, and I keep running in to the same problem every time. The compile-time (build) takes an incredibly long time after a while with creating my level. It usually slows down on Shadows. I`m trying to fit the objects very well into eachother, makin no holes to the atmosphere outside and so on... this is very irritating, and I hope someone has an easy solution to my problem...

Re: Long compile-time [Re: stooy] #178562
01/18/08 22:45
01/18/08 22:45
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
you can'T change that...calculating light-maps takes it time and to calculate a bsp-tree, too.

The only tip i can give you is to fit the blocks exactly together and don'T use GSC-subtract. Its an evil tool that will kill good compiler-times. Also for details use models and do not try to build them with levelblocks.

Re: Long compile-time [Re: Scorpion] #178563
01/19/08 11:38
01/19/08 11:38
Joined: Jan 2008
Posts: 2
S
stooy Offline OP
Guest
stooy  Offline OP
Guest
S

Joined: Jan 2008
Posts: 2
thanks. What is bsp-tree. I´ve used GSC-subtract quite a bit, so thats probably the problem then what about prefabs? would that be a model as you mention?

Re: Long compile-time [Re: stooy] #178564
01/19/08 18:04
01/19/08 18:04
Joined: Jan 2007
Posts: 221
F
Fenriswolf Offline
Member
Fenriswolf  Offline
Member
F

Joined: Jan 2007
Posts: 221
To find out more about the BSP tree just have a look into this page of the online manual.


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1