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Re: modern render features to create realistic vis
[Re: Scorpion]
#178688
01/22/08 15:37
01/22/08 15:37
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks Scorpion. I am sure, you can do everything if you code it through C++ plugins, SDK, Lite-C or whatever.
But we ask for working features here, ready and available for users to make games.
Models, Textures and Games from Dexsoft
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Re: modern render features to create realistic vis
[Re: Machinery_Frank]
#178689
01/22/08 15:51
01/22/08 15:51
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Joined: Sep 2005
Posts: 980 Aue, Sachsen, Germany
Wicht
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Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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@Scorpion: Yes, you are right. One suggestion... You dont need DirectX oder openGL. You can write your own Graphics-Library. With Lite-C ís nothing impossible.  State-of-the-Art-Out-of-the-Box-Features are for beginners. 
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Re: modern render features to create realistic vis
[Re: Wicht]
#178690
01/22/08 22:16
01/22/08 22:16
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I would like to remind to my initial post of this thread.
Conitec, please dont ignore it! I made this suggestion to help and to deliver some ideas. I am sure that such eye-candy features will attract many customers, not only hobby developers.
Models, Textures and Games from Dexsoft
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Re: modern render features to create realistic vis
[Re: Machinery_Frank]
#178691
01/23/08 04:56
01/23/08 04:56
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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he only said shader :| no plugins. it's a nice thing to have built in, and i'm not going to go into another argument about the difference between "possible" and "already-supported", but Scorpion said "shader", not "plug-in".
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: modern render features to create realistic vis
[Re: Scorpion]
#178692
01/23/08 09:04
01/23/08 09:04
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Joined: Jul 2006
Posts: 503 Australia
adoado

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Joined: Jul 2006
Posts: 503
Australia
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Quote:
if i get it right you can do realtime occlusion mapping with the engine already...somebody just have to code the shader
I think there is only one method for 'realtime' calculations of ambient occlusion and thats using Crytek's screen space ambient occlusion idea, but like you said, we just need someone to write the shader 
It should already be possible in 3dgs.
Correct me if I am wrong, but so far I don't think any game at the moment uses GI, Radiosity in realtime? I think at the moment they are too fps-hungry...
Thanks  Adoado
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