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dynamic lighting on map entity help #12088
03/12/03 03:17
03/12/03 03:17

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Anonymous OP
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Hello there

We are facing a major problem now.
We have a very huge level in our game
and thats why many parts of the level
are being constucted as seperate WMBs
and then placed into the main level.
We also have a flashlite in our game
which the player can use to look into dark areas.
The dynamic light of the flashlight works fine
on the level blocks but not on the map entities:(.
(Dynamic lights light up the whole map entity when it
touches the center of the map entity if I'm correct).
How can we have a torch light that can light up
the map entities just like the level blocks ?.

Thank you in advance.
zazang

Re: dynamic lighting on map entity help #12089
03/13/03 01:22
03/13/03 01:22

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Anonymous OP
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Hello anyone ?

Please help!

regards
zazang

Re: dynamic lighting on map entity help #12090
03/13/03 01:37
03/13/03 01:37
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
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Nardulus  Offline
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Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi Zazang

Look at how Dan cast shadows on his model in this thread.

http://www.conitecserver.com/cgi-bin/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=20;t=000896

You could use a simular technique.

Ken

Re: dynamic lighting on map entity help #12091
03/13/03 02:13
03/13/03 02:13
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
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James Snydstrup Offline
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James Snydstrup  Offline
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J

Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
quote:
You could use a simular technique.
Actually, there is no similiarity between what Zazang wants to do and what Dan did. Dan is dealing with static lights (standard WED stuff), Zazang is dealing with a dynamic light that must move.

Zazang needs dynamic lights to illuminate map entities the same way they do WED blocks. I can't see this happening anytime soon unless there is a change in the engine.

Of course the obvious solution would be to not use map entities except that there is probably a good reason why he choose that approach.

Re: dynamic lighting on map entity help #12092
03/13/03 02:45
03/13/03 02:45

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Thanks James for the answer and I also think it
won't be possible unless we have a upgrade in the
engine.So unfortunately we might have to drop the
flashlite.
Thanks anyway Ken:)

regards
zazang

Re: dynamic lighting on map entity help #12093
03/13/03 05:10
03/13/03 05:10
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Orange Brat  Offline

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Joined: Aug 2000
Posts: 7,490
Well, according to one other thread, the engine is getting changed. The BSP is going and something about portals going away, too. There's been specific info. about A6 inserted into BETA, so maybe there's something there about it.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: dynamic lighting on map entity help #12094
03/22/03 02:38
03/22/03 02:38

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zazang,

I have recently started working on a "treadmill" based world as well and was running into the same problem as you with my torch light. The only work around I found for it was to use terrain maps instead of entity maps.

Terrains light up fine with dynamic light...
Might be a bit late for you, depending on where you are on your development cycle though..


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