Hi,
we are in need of an advanced shaderprogrammer for A7.
If youŽre able to solve one of the following task, please contact me via pm or answer here:
1.
A combination of Ventilators lightmapping with normalmapping and three dynamic lights
+ the ability to handle more than one tiled texture (min. 3 colormaps, min. 3 normalmaps)
It should also deal with alphachannels.
Optional: Easy shaderassignment through functions and suffixed bitmap names e.g. "house1_0_normal.dds", "house1_0_lightmap.dds"...
2.
It would be nice to have a solution to define more textures through a plugin.
If you can provide such a plugin, please contact me, too.
3.
Dynamic shadow mapping in a usable manner. It should run with acceptable framerates.
Both omnidirectional and hemispheriacel shadow maps would be nice.
We would give you models or textures in exchange. Heck, IŽll even pay for it.
I know that these are very ambitious tasks and I would provide you with a decent payment.If you got any questions feel free to ask.
Here are some studies and early drafts of our upcoming project, codename MS (
) :
Some work of our teammembers:
Concept that shows some of our design rules:
First testscene with normalmapping + static shadows:
Thanks for your attention.