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Size of textures and sprites in old 3d cards #179255
01/22/08 10:44
01/22/08 10:44
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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Joined: Aug 2007
Posts: 286
Hi

It is known that old 3d cards doesnt render very well textures bigger than 256x256.
So in my game i try to make everything be 256 or less ( but my game is kindda big so everything has to be big) the problem is i needed a texture that has to be eg.512x512, but i dont wanna make it bigger than 256. So my question is:

IF I make a 256x256 texture and put it in WED and Scale it bigger by WED or by Code
does still gonna get problems with old 3d cards? ps. the original file is 256x256 i only scaled it by code or by WED.


another one:
Does this apply to Sprites? Can I have a 1024x512 sprite and still will render in old 3d cards?

thanks for you attention.

Re: Size of textures and sprites in old 3d cards [Re: DestroyTheRunner] #179256
01/23/08 10:51
01/23/08 10:51
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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Joined: Aug 2007
Posts: 286
someone?

Re: Size of textures and sprites in old 3d cards [Re: DestroyTheRunner] #179257
01/23/08 14:46
01/23/08 14:46
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline
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Ready  Offline
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Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Scaling textures up should cause no problems on older textures.

Not sure about the sprites thing though. I think its the same as with textures.


Do not underestimate people because they have a low post count... :0
Re: Size of textures and sprites in old 3d cards [Re: Ready] #179258
01/23/08 15:49
01/23/08 15:49
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
"Scaling textures up should cause no problems on older textures."

did mean:

"Scaling textures up should cause no problems on older video cards." ??

Re: Size of textures and sprites in old 3d cards [Re: DestroyTheRunner] #179259
01/23/08 15:55
01/23/08 15:55
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline
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Ready  Offline
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Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Err... yeah, sorry about that ^_^


Do not underestimate people because they have a low post count... :0
Re: Size of textures and sprites in old 3d cards [Re: Ready] #179260
01/23/08 18:44
01/23/08 18:44
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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Joined: Aug 2007
Posts: 286
lol np
I just want to make sure of that, because i will need to make some smaller textures due to its size (megabytes) but my game enviromnent is big...so can I make my textures 256x256 ( to fit older 3dcards) and then just resize them bigger in wed and i should not have problems?

just making sure..



Re: Size of textures and sprites in old 3d cards [Re: DestroyTheRunner] #179261
01/23/08 19:56
01/23/08 19:56
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline
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Ready  Offline
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Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Correct.
Rescaling in WED = no problems.


Do not underestimate people because they have a low post count... :0
Re: Size of textures and sprites in old 3d cards [Re: Ready] #179262
01/24/08 10:48
01/24/08 10:48
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
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Joined: Aug 2007
Posts: 286
lol
thanks ready!


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