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Quick question about physics and push #179362
01/22/08 16:31
01/22/08 16:31
Joined: Oct 2005
Posts: 131
C
CBSection31 Offline OP
Member
CBSection31  Offline OP
Member
C

Joined: Oct 2005
Posts: 131
Hi everyone,

I'm using A7 Pro. I've noticed that if I set a physics entity with a push value and turn my.push on, it will still collide with a static non-physics entity that has a lower push value.

For example, I have several invisible box entities that serve as event triggers for the player. I have these set to an extremely low push value, so that all objects can move through them (though I cannot make them passable, because of other needs). However, physics objects bounce off of these boxes instead of passing through them.

My question is, is this an engine bug or simply an unavoidable conflict between the physics system and the way push works?

Thanks!

Re: Quick question about physics and push [Re: CBSection31] #179363
01/22/08 17:58
01/22/08 17:58
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
The physics engine does not use c_move at all. It has its own movement functions.

Re: Quick question about physics and push [Re: jcl] #179364
01/22/08 19:36
01/22/08 19:36
Joined: Oct 2005
Posts: 131
C
CBSection31 Offline OP
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CBSection31  Offline OP
Member
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Joined: Oct 2005
Posts: 131
Gotcha. Thanks jcl.


Moderated by  old_bill, Tobias 

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