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DirectX Redraw After Running A7.07 #179535
01/23/08 18:57
01/23/08 18:57
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
User
Grafton  Offline OP
User
G

Joined: Jun 2005
Posts: 656
If applications such as Wed, Med or any other programs that use Dx viewports
are open when the engine starts, they refuse to redraw or recreate their views
after exiting the engine. Even selecting "refresh views" or "recreate views"
does not seem to work.

I have A7.07 pro, Dx 9.0c, nvidia GeForce 7800 GS, winXP sp2.


Not two, not one.
Re: DirectX Redraw After Running A7.07 [Re: Grafton] #179536
01/24/08 06:03
01/24/08 06:03
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
I'm having the same problem. nVidia GeForce 7300GT 512MB.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: DirectX Redraw After Running A7.07 [Re: MrCode] #179537
01/24/08 08:06
01/24/08 08:06
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Which GXL library are you using?

Re: DirectX Redraw After Running A7.07 [Re: Grafton] #179538
01/24/08 08:18
01/24/08 08:18
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Same here, GXL2BASDX9A.DLL

Sometime the WED 3D view cannot to object texture. I need to reopen the level to restore the views.

I am using the latest nvidia driver.

Re: DirectX Redraw After Running A7.07 [Re: Frederick_Lim] #179539
01/24/08 08:23
01/24/08 08:23
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
I can't confirm this problem, but I'll forward it to Wladimir.

Does it happen with all projects, or only when some special content is visible in the views, or in the engine view, such as a model, or terrain?

Re: DirectX Redraw After Running A7.07 [Re: jcl] #179540
01/24/08 14:59
01/24/08 14:59
Joined: Mar 2004
Posts: 23
Wisconsin, USA
dwalther2 Offline
Newbie
dwalther2  Offline
Newbie

Joined: Mar 2004
Posts: 23
Wisconsin, USA
I'm having the same problem and it happens with all projects for me.

Re: DirectX Redraw After Running A7.07 [Re: dwalther2] #179541
01/24/08 16:31
01/24/08 16:31
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Ok, one more question - does it only occur with GXL2BASDX9A.DLL or also with GXL2BASDX9.DLL?

Re: DirectX Redraw After Running A7.07 [Re: jcl] #179542
01/24/08 20:23
01/24/08 20:23
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I checked it with the trial version of A7 from internet. And there this problem occurs only with the 9A but not with the 9 DLL.

Re: DirectX Redraw After Running A7.07 [Re: Machinery_Frank] #179543
01/25/08 20:32
01/25/08 20:32
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
I'm getting this with the DX8A dlls.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: DirectX Redraw After Running A7.07 [Re: jcl] #179544
01/28/08 00:44
01/28/08 00:44
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
User
Grafton  Offline OP
User
G

Joined: Jun 2005
Posts: 656
Quote:

Which GXL library are you using?




JCL,this happens when I start the engine from just SED, without WED ever have
been opened. I dont use wed for my current project. I thought it was just a SED
bug, so I tried WED and found the same behavior with it too. It seems to happen
when the engine closes, it does not release the DX device perhaps?

Thanks JCL.


Not two, not one.
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