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Force Feedback #179917
01/25/08 14:40
01/25/08 14:40
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline OP
Senior Member
maybenew  Offline OP
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
Hi there,

is there any plugin for this?
The wiki lists one but the link is dead!

Anyone?

Thanks!

Re: Force Feedback [Re: maybenew] #179918
01/26/08 05:05
01/26/08 05:05
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
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PrenceOfDarkness  Offline
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Joined: Aug 2004
Posts: 1,305
New York
LOL, I've been hearing force feed back forever.. still no clue what it is, help me out on that? What is the definition of force feedback?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Force Feedback [Re: PrenceOfDarkness] #179919
01/26/08 08:15
01/26/08 08:15
Joined: Dec 2007
Posts: 54
regensburg
alleen Offline
Junior Member
alleen  Offline
Junior Member

Joined: Dec 2007
Posts: 54
regensburg
it's a feature some steering wheels support, that pushes the player movements to the opposite direction or makes the wheel stuck, and that way simulates the blocking behaviour of wheels in real cars..... i think... i played colin mc rae rally 2 with such a steering wheel in a computer shop

Re: Force Feedback [Re: alleen] #179920
01/26/08 09:29
01/26/08 09:29
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Force Feedback is not only implemented into steering wheels but, when I remember correctly, first came up in joysticks (Mircosoft Sidewinder me thinks).
Today you find it in all kind of controlers:
- Joysticks
- Gamepads
- Steering Wheels

You can simluate many kinds of "forces" to the player.
E.g.
In a FPS when you get hit (by a shot or something else) you could feel the shock in the gamepad.
Or when you crash into a wall playing a driving game etc.

There are many possibilties and I would like to see force-feedback either supported by 3dgs or by a plugin too!

Re: Force Feedback [Re: Xarthor] #179921
01/27/08 04:59
01/27/08 04:59
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
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Joined: Aug 2004
Posts: 1,305
New York
sounds great, so i'm assuming 3dgs doesn't support this feature?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Force Feedback [Re: PrenceOfDarkness] #179922
01/27/08 09:48
01/27/08 09:48
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
No, not as far as I know.
Thats why maybenew asks for a plugin

Re: Force Feedback [Re: Xarthor] #179923
01/27/08 14:02
01/27/08 14:02
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline OP
Senior Member
maybenew  Offline OP
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
look here in the wiki:
http://www.coniserver.net/wiki/index.php/Plugins#FORCE_FEEDBACK

there once was a DLL enabling force feedback in the engine, but the website is gone.
anybody who still has this dll?


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