Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (1 invisible), 735 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Press Release: The Wonderful End of the World [Re: Ichiro] #179959
01/29/08 22:37
01/29/08 22:37
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
I have a press release going out this week and one next month.

Thought of you and your great advice on press releases.

I am curious to see what kind of results / coverage I get compared to your very good results using your press release methods.

TWEFTW is a very sweet game. Best of Luck selling this game.

We ever going to see your video Babes again.

Let me know if I can help....

Ken

Re: Press Release: The Wonderful End of the World [Re: Nardulus] #179960
01/29/08 23:17
01/29/08 23:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
very useful thread, thanks to the excellent questions asked and the great responses by ichiro.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Press Release: The Wonderful End of the World [Re: JibbSmart] #179961
01/31/08 08:06
01/31/08 08:06
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
Senior Member

Joined: Aug 2005
Posts: 312
Sweden
Thanks Ichiro for sharing your insights. They greatly help to bring the work needed for a real production into perspective. For all who wonder what it actually can take, a rough estimate of "work hours" needed based on what you said and assuming the standard 8 hour day (rarely happens), I figure about 1000-2000 hours of hands-on time. And that assumes one knows the software being used pretty well.

Interesting also about your way of taking a break at times from the project. It makes a great deal of sense, not only to avoid "burn-out", but also to allow the ideas used in the project to be processed by the brain and to mature into what one can call well-rounded solutions. That probably makes the final end result so much better.

Interesting ...

cheers,
tindust

Re: Press Release: The Wonderful End of the World [Re: tindust] #179962
01/31/08 09:58
01/31/08 09:58
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
we want sales stats! no... seriously, would you mind telling us after some time if the project was worth it or not?

Re: Press Release: The Wonderful End of the World [Re: ulf] #179963
01/31/08 15:57
01/31/08 15:57
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
We usually don't release sales figures (especially early on), because they may skew any deals we work, but what the heck, let's at least share one datum point. :) The first two days saw 33 units sold. That's not a whole lot in absolute terms (yes, a whopping $550 after credit card processing fees), but I think it's a positive sign. Indie games tend to do the whole long tail thing, and if we approach a publisher, we'll make out pretty well.

Here's hoping.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Press Release: The Wonderful End of the World [Re: Ichiro] #179964
01/31/08 19:30
01/31/08 19:30
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
Member
immersionfx  Offline
Member

Joined: Feb 2005
Posts: 190
Greece
Glad to know this game is doing well Ichiro!
You're a talented individual, no doubt, but Experience and Persistence are the main keys in your case, me thinks.

I'm also surprised to see that a game, any game, sells well during January, I had the impression that this was the worst month of the year for game releases.

Quote:

For the next few years, we will avoid projects that will take more than 9 months, at any rate. I can't take it anymore!



Amen!

Re: Press Release: The Wonderful End of the World [Re: Ichiro] #179965
02/01/08 19:53
02/01/08 19:53
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi Ichiro

I want to follow up on how powerful press releases can be.

It's only been 24 hours and our press release for "Spitfire Heroes" is showing up all over in the game press....

I think the most valuable information ever given on these forums about publishing is Ichiro's strong recommendation to put out a press release and use some sort of press release service.

Ken

Re: Press Release: The Wonderful End of the World [Re: Nardulus] #179966
02/01/08 20:17
02/01/08 20:17
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
Man, the stuff you guys do on the DS is amazing.

(As a complete aside, we're considering iPhone development. Wish there were a nice games-centric engine like A7 floating around for it.)


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Press Release: The Wonderful End of the World [Re: Ichiro] #179967
02/02/08 17:02
02/02/08 17:02
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Question just to be sure, and to bring up a subject totaly not related to this thread:
Quote:

It's only been 24 hours and our press release for "Spitfire Heroes" is showing up all over in the game press....



This game was not made with 3dgs, was it?


Click and join the 3dgs irc community!
Room: #3dgs
Re: Press Release: The Wonderful End of the World [Re: Joozey] #179968
02/02/08 17:19
02/02/08 17:19
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
No, we use our own tech for the DS and Wii.

We use the Jupiter Engine for PC and XBOX dev.

Our team is made up of former 3DGS users...

Ken

Page 2 of 2 1 2

Moderated by  checkbutton, mk_1 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1