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Re: Press Release: The Wonderful End of the World
[Re: Ichiro]
#179959
01/29/08 22:37
01/29/08 22:37
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Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
Serious User
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Serious User
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
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I have a press release going out this week and one next month. Thought of you and your great advice on press releases. I am curious to see what kind of results / coverage I get compared to your very good results using your press release methods. TWEFTW is a very sweet game. Best of Luck selling this game. We ever going to see your video Babes again. Let me know if I can help.... Ken
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Re: Press Release: The Wonderful End of the World
[Re: Nardulus]
#179960
01/29/08 23:17
01/29/08 23:17
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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very useful thread, thanks to the excellent questions asked and the great responses by ichiro.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Press Release: The Wonderful End of the World
[Re: ulf]
#179963
01/31/08 15:57
01/31/08 15:57
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Joined: Aug 2002
Posts: 681 Massachusetts, USA
Ichiro
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Posts: 681
Massachusetts, USA
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We usually don't release sales figures (especially early on), because they may skew any deals we work, but what the heck, let's at least share one datum point. : ) The first two days saw 33 units sold. That's not a whole lot in absolute terms (yes, a whopping $550 after credit card processing fees), but I think it's a positive sign. Indie games tend to do the whole long tail thing, and if we approach a publisher, we'll make out pretty well. Here's hoping.
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Re: Press Release: The Wonderful End of the World
[Re: Ichiro]
#179964
01/31/08 19:30
01/31/08 19:30
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Joined: Feb 2005
Posts: 190 Greece
immersionfx
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Member
Joined: Feb 2005
Posts: 190
Greece
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Glad to know this game is doing well Ichiro! You're a talented individual, no doubt, but Experience and Persistence are the main keys in your case, me thinks. I'm also surprised to see that a game, any game, sells well during January, I had the impression that this was the worst month of the year for game releases. Quote:
For the next few years, we will avoid projects that will take more than 9 months, at any rate. I can't take it anymore!
Amen!
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