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Re: crysis physics demonstration
[Re: ello]
#180051
01/26/08 21:32
01/26/08 21:32
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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FEHLER 404 ::: PAGE WURDE NICHT GEFUNDEN! EDIT: oh, you forgot something in the link 
Last edited by Joozey; 01/26/08 21:33.
Click and join the 3dgs irc community! Room: #3dgs
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Re: crysis physics demonstration
[Re: Joozey]
#180058
01/27/08 03:01
01/27/08 03:01
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Joined: Oct 2003
Posts: 702
zazang
User
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User
Joined: Oct 2003
Posts: 702
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Dont check the videos..Just play this mind blowing game...never has been a game so realistically immersive !
I like good 'views' because they have no 'strings' attached..
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Re: crysis physics demonstration
[Re: broozar]
#180059
01/27/08 04:52
01/27/08 04:52
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
can't believe realtime rendering is already so far... and we here are considering 2000 poly models high poly. cool vids.
Lol, not that I didn't think the same thing at first, but for a game that lots of people have trouble with getting to run at acceptable speeds, wouldn't it raise a few eyebrows making you instantly questioning the 'realtime'-ness of this all? 
If 500 barrels barely run in realtime, clearly 3000 won't. 
Cheers
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