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pivot point adjustment #180276
01/28/08 06:33
01/28/08 06:33
Joined: Oct 2007
Posts: 85
H
harry3174 Offline OP
Junior Member
harry3174  Offline OP
Junior Member
H

Joined: Oct 2007
Posts: 85
Hi,
Can i adjust pivot point of an entity as i require(top of the object)?
How ?
Please help
Thanx

Re: pivot point adjustment [Re: harry3174] #180277
01/28/08 08:55
01/28/08 08:55
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
You may try use bone animation, add bone at the top and attach verticles.
Or in med put your model lower to make "center" of model at his top.


Never say never.
Re: pivot point adjustment [Re: tompo] #180278
02/05/08 12:46
02/05/08 12:46
Joined: Oct 2007
Posts: 85
H
harry3174 Offline OP
Junior Member
harry3174  Offline OP
Junior Member
H

Joined: Oct 2007
Posts: 85
I dont want to use bone.
I have cylinder as model and change its pivot centre to
top.
In med how can i do this ?
please help

Re: pivot point adjustment [Re: harry3174] #180279
02/07/08 08:00
02/07/08 08:00

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Move the model in MED the way the pivot (green lines) are at the needed position.

Re: pivot point adjustment [Re: ] #180280
02/08/08 12:45
02/08/08 12:45
Joined: Oct 2007
Posts: 85
H
harry3174 Offline OP
Junior Member
harry3174  Offline OP
Junior Member
H

Joined: Oct 2007
Posts: 85
Thank you very much.
You have solved my 50% problem.
Thanx agin


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