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Re: Projection Flashlight Demo With Shadow And Nor [Re: jigalypuff] #180291
01/28/08 17:25
01/28/08 17:25
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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Joined: Oct 2006
Posts: 873
Thanks Emre!
downloading...
EDIT: no luck... my gpu doesn't support ps2

Last edited by Shadow969; 01/28/08 17:47.
Re: Projection Flashlight Demo With Shadow And Normal [Re: Grafton] #180292
01/28/08 17:43
01/28/08 17:43
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
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Grafton  Offline OP
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G

Joined: Jun 2005
Posts: 656
Slin:
Yes just basic stuff. you could make the shadows a little smoother with some
blurring or simple pcf, but it would slow things down. Most of the time, the
shadows are pretty sharp because the depthmap resolution is 1024 and the
lightrange for the spotlight is short. Of course the shadows darkness can be
increased as much as you like by lowering the multiplier in the shader.
There is no actual light, just a direction and position that is sent to the
shaders.

Dennis:
You could easily create a second, third or more projection if they would never
overlap on the same object texture, otherwise you would have to expand the
shader to support more projection textures.
I will work on a getting some open examples into user contributions tonight or
tomorrow. looking forward to your ragdolls!


Not two, not one.
Re: Projection Flashlight Demo With Shadow And Nor [Re: Grafton] #180293
01/28/08 18:01
01/28/08 18:01
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Quote:



Perfect!

But performance is slowly.
(My pc system: 3ghz Hyper-Threading,1gb ram,radeon 9800 pro) fps is "23-24".





a 9800 pro is an outdated card, that fps should be expected

Re: Projection Flashlight Demo With Shadow And Nor [Re: lostclimate] #180294
01/28/08 19:44
01/28/08 19:44
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Those screens looks nice, especially the shadows since good shadows can make an environment look way more plausible like Ventilator and Slin already have shown Anyway, can't judge the demo yet since I'm over my bandwidth limit and it will take for ever to download 34megs if the average download rate is like 15kb ^^

Cheers

Frazzle


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Re: Projection Flashlight Demo With Shadow And Nor [Re: frazzle] #180295
01/28/08 22:15
01/28/08 22:15
Joined: May 2007
Posts: 7
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Reigel_Seven Offline
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Reigel_Seven  Offline
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R

Joined: May 2007
Posts: 7
THANK YOU GRAFTON!!! I'm eagerly awaiting your examples!
By the way, could I convert your codes to A6 when you post them? I'm not sure if I'm ready for A7 yet.
Thanks again!

Re: Projection Flashlight Demo With Shadow And Nor [Re: Reigel_Seven] #180296
01/31/08 14:20
01/31/08 14:20
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
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Grafton  Offline OP
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Joined: Jun 2005
Posts: 656
Examples now in User Contributions Forum.

Hope they help someone, Thanks!


Not two, not one.
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