Hi all, maybe you remember that I am making a sciencefiction racing game
But I just need to make a very good looking Earth and Moon model (basicly spheres with normal mapping and a very good texture), my only problem is that I just dont know how to skin that model. These pictures should help you understand the problem :
The source image that I have :
And how the model should look like mapped. // (lol) this is done in 3DMax,
and I can also export those texture coordinates via 3ds format, but then I get unclosed mesh in the MED
So my question is: how to map those spheres?