Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, alibaba, Quad), 761 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 9 of 9 1 2 3 4 5 6 7 8 9
Re: Make "3D Gamestudio" sound cooler [Re: Damocles] #180487
02/14/08 19:57
02/14/08 19:57
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
And that pretty much sums it up. The 'for Dummies' series is doing good because it's attractive to people with limited knowledge in an area, yet it can provide more useful information than other books, because it's a good series. I think conitec is following the same logic with Gamestudio..


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Make "3D Gamestudio" sound cooler [Re: LarryLaffer] #180488
02/14/08 22:28
02/14/08 22:28
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
The "Dummies" books do somthing other books dont: they sum up an Area, to get a quick overview.
This starting point is often more important, than masses on specific papers, when the reader still does not
understand the structure of the topic.
3dgs is helping similar, by providing "nutshell" sollutions for gamedevelopment.
Going into detail is easier, if the user knows a complete the area in general terms.

Re: Make "3D Gamestudio" sound cooler [Re: Damocles] #180489
02/15/08 00:48
02/15/08 00:48
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
So maybe that sounds good to create a new a edition call Gamestudio Dummy edition.

Re: Make "3D Gamestudio" sound cooler [Re: Frederick_Lim] #180490
02/15/08 08:56
02/15/08 08:56
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

So maybe that sounds good to create a new a edition call Gamestudio Dummy edition.




I thought Larry (Aris) is working on the Dummy edition?

But yes, I agree completely. Gamestudio is a good starting point for game-developing, learning how it all works together. And since it is the Dummy-tool of the marktet it attracts most of the newcomers. This is a bigger market than experienced users and thus Gamestudio is a better success than an advanced comprehensive but powerful indie tool like C4, S2, Lawmaker or whatever.

But competition jumps on this waggon as well. Unity3d and Gamecore (formerly Beyond Virtual) try to achieve the same with tons of good templates, complete tool-set and even commercial tutorials with personal tutors.

It is getting hot there and so it is also important to leave a good impression afterwards. So if a newcomer really worked into the software then he will spread information about experiences and impressions. He will tell about the power of the product and he will simply compare it to commercial games he played in his life.

So it comes to the point to deliver both: ease of use and power. The resulting game projects or professional demos play a very important role there, not only scripting, no - the entire product including lighting, speed, animation, sound - just the result that finds its way through the screen and the speaker of the machines involved.

This all will make the reputation of Gamestudio. It can change something. IntenseX could change something, the upcoming fbx level-importer can change something. A second uv-set with simple handling of light-maps will do so. A professional game-demo can change the impression.

Changing the name is what some users did often in the forums with their user names. But most of us still remember them and their actions. It does not change reputation.


Models, Textures and Games from Dexsoft
Re: Make "3D Gamestudio" sound cooler [Re: Damocles] #180491
02/16/08 18:46
02/16/08 18:46
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:


-> Wrong naming, can really hurt a product.





And yet, has there been a CHANGE to the "for dummies" title since it came out?
Have SALES hurt becasue it's called "for dummies"?
Did YOU not buy the product or use it because it was called "for dummies"?

The answer is no to all cases which is exactly what Conitec should do!

Re: Make "3D Gamestudio" sound cooler [Re: fastlane69] #180492
02/18/08 15:50
02/18/08 15:50
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline
User
Christian__A  Offline
User
C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
The problem is not the name itself - but people have seen many bad looking games or played ugly games built with 3dgs, so they associate "3dgs" with bad graphics and ugly gameplay (which has really nothing to do with the engine!). Changing the name would help to get rid of this prejudice for maybe one year (people won't stop building bad games just because the engine has a more "cool" name). Then you can start searching a new name again. I do not really like the name "3d game studio" - but instead of thinking about new names you should start to build good looking and playable games. This would really help the reputation of 3dgs.


MfG, Christian__A. Visit my Site: www.chris-a.de


Re: Make "3D Gamestudio" sound cooler [Re: Christian__A] #180493
02/19/08 09:22
02/19/08 09:22
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
I think the same way most people said before me, name change will fork for a little while and then everybody will know its 3dgs (and im sure people continue saying 3dgs to it.).

Since the "thing" is not changed, there is no need to change the name.
It should be advertised better, better looking games & demos & successful titles shoul placed or at least referred at the front page. And this is true that bad looking games that have 3dgs on it makes eninge look bad.

Better looking demos or games or a great "Tech Demo" will work. Engine is great, all it needs some advertesing and show off.

There are some games that made really good, like Strefa 22 or Kabus 22 or (some cyrillic characters) 22 . They are all same game released in turkish,polish,russian and will be released at the Czech Republic and Germany(7 March 2008). Turkish version released with full turkish and english speech sound & subtitles, and french,italian and some other langugaes with subs.(take a look at the table on the right http://tr.wikipedia.org/wiki/Kabus_22 it says oyun motoru(engine) : Acknex (3D Game Studio)). Its not the best that can be done with A6 but still its good.

Such succesfull games should be made and used to advertise the engine (others do it.)

Last edited by Quadraxas; 02/19/08 09:36.

3333333333
Re: Make "3D Gamestudio" sound cooler [Re: Quad] #180494
02/19/08 14:54
02/19/08 14:54
Joined: Feb 2003
Posts: 195
slacker Offline
Member
slacker  Offline
Member

Joined: Feb 2003
Posts: 195
I am not going to read through 9 pages of thoughts on this, but have always agreed - 'the infinity engine' or somethin

I got in when it was Acknex...

Re: Make "3D Gamestudio" sound cooler [Re: JetpackMonkey] #180495
02/19/08 18:00
02/19/08 18:00
Joined: Feb 2008
Posts: 21
J
jonkuhl Offline
Newbie
jonkuhl  Offline
Newbie
J

Joined: Feb 2008
Posts: 21
I always thought the "A" stood for Awesomesauce . . .

But I do agree. I've always thought the name "3d Gamestudio" sounded rather plain.

Re: Make "3D Gamestudio" sound cooler [Re: jonkuhl] #180496
02/19/08 19:30
02/19/08 19:30
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
>I always thought the "A" stood for Awesomesauce . .

oh man yes!!!!!!!!!!!!!!!!!!! dingding +5 stars

Page 9 of 9 1 2 3 4 5 6 7 8 9

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1