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a build problem #12194
03/25/03 10:45
03/25/03 10:45
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
hi,

i have a big problem: when i want to build my game, the compiler stay at "nexus (830 or 720)".

i cannot finish my game!!! i need help!

thanks,


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: a build problem #12195
04/02/03 08:41
04/02/03 08:41

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Not sure what u mean.... when u compile what does it exactly say...

Re: a build problem #12196
04/02/03 11:10
04/02/03 11:10
Joined: Jan 2003
Posts: 517
Illinois
G
giorgi3 Offline
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giorgi3  Offline
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Joined: Jan 2003
Posts: 517
Illinois
Nexus can be set at the map properties screen. Try raising the value to be > than the # printed out by the compiler.

Check Appendix B of the WDL manual for more info on nexus.


Giorgi3

10,000 parts flying in a close formation does not constitute an airplane. Some assembly is required.
Re: a build problem #12197
04/16/03 09:46
04/16/03 09:46
Joined: Oct 2002
Posts: 955
danthaman015 Offline
Developer
danthaman015  Offline
Developer

Joined: Oct 2002
Posts: 955
i was actually about to post the same thing, cuz it just now happened, but wut u need to do is wait. i know its stupid and ur sayin, no.. . its just not movin. trust me, it is, it *will.

thanks
-dan


**On break**

Re: a build problem #12198
04/16/03 22:26
04/16/03 22:26
Joined: Dec 2001
Posts: 941
England
LoneWolf Offline
Developer
LoneWolf  Offline
Developer

Joined: Dec 2001
Posts: 941
England
if your trying to change the nexus size then it can be done in your map properties. Load up WED and your level then go File->Map properties.
The nexus value can be set in there. Try setting it higher.


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