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Re: My RPG game [Re: Blattsalat] #181554
02/03/08 10:06
02/03/08 10:06
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline OP
Member
bomber  Offline OP
Member

Joined: Sep 2007
Posts: 158
Guangzhou China
...just finished doing that...it's detail doesn't have much improvement, but the frame rates are higher


"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
Re: My RPG game [Re: bomber] #181555
02/03/08 10:52
02/03/08 10:52
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
The easiest way to add some detail to your terrain is to use a detailmap.
Just create a small (f.e. 128*128) tileable greyscale texture and add it as the second skin to the hmp file.
This page is in german but on top are two examples for detailmaps:
http://www.darkmountain.de/detailmap.htm
It will already look much better, though a multitextureshader would be even cooler

Re: My RPG game [Re: Slin] #181556
02/03/08 20:51
02/03/08 20:51
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Oh, I cant really read simplified Chinese,
but from what i can read is:

Blood, magic, type of magic, weapon



Re: My RPG game [Re: Damocles] #181557
02/04/08 11:51
02/04/08 11:51
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline OP
Member
bomber  Offline OP
Member

Joined: Sep 2007
Posts: 158
Guangzhou China
yes, I had a hard time translating it to Chinese too. NHA uses ilf and nfs format for spells and items, but it didn't support Chinese so I converted them to txt format


"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
Re: My RPG game [Re: bomber] #181558
02/04/08 13:11
02/04/08 13:11
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline OP
Member
bomber  Offline OP
Member

Joined: Sep 2007
Posts: 158
Guangzhou China
with detailmap:


Last edited by bomber; 02/04/08 13:11.

"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
Re: My RPG game [Re: bomber] #181559
02/04/08 13:18
02/04/08 13:18
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
Are you interested in programmer role in CroMan team? We are currently developing Patria rpg game. You can see screenshots, and demo under Showcase I -> Patria.

Contact me on:: croman_info@yahoo.com



Ubi bene, ibi Patria.
Re: My RPG game [Re: croman] #181560
02/04/08 14:45
02/04/08 14:45
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I don´t see a detailmap? o.O

Re: My RPG game [Re: croman] #181561
02/05/08 03:31
02/05/08 03:31
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline OP
Member
bomber  Offline OP
Member

Joined: Sep 2007
Posts: 158
Guangzhou China
Quote:

Are you interested in programmer role in CroMan team? We are currently developing Patria rpg game. You can see screenshots, and demo under Showcase I -> Patria.

Contact me on:: croman_info@yahoo.com



ok I'll try


"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
Re: My RPG game [Re: bomber] #181562
02/19/08 16:28
02/19/08 16:28
Joined: Feb 2008
Posts: 5
T
totti10 Offline
Newbie
totti10  Offline
Newbie
T

Joined: Feb 2008
Posts: 5
how do you the shadow effect ?

Re: My RPG game [Re: bomber] #181563
02/22/08 05:09
02/22/08 05:09
Joined: Feb 2008
Posts: 21
J
jonkuhl Offline
Newbie
jonkuhl  Offline
Newbie
J

Joined: Feb 2008
Posts: 21
It needs less uniformity. Try varying the buildings. Be careful of using the same model twice. I mean, some famous games like World of Warcraft do this, (presumably to save time, money, and memory) but it can be really bad to do it too much. Almost every town in WoW has the same looking inn for example, but Blizzard makes up for it by making diverse and expansive zones that players run around and fight in. They barely notice that Goldshire and Darkshire and Lakeshire (Shire? ) and all these other towns have the same buildings. I guess what I'm trying to say is, go for variety. If you can pull off reusing a model, great, but be subtle when you do so.

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