Ok man, look this, i reparated the problem but with other it. (I copy of A6 examples)

Code:


function ENDME()
{
if(event_type==EVENT_ENTITY)
{

my.alpha -= 20 * time;
effect(explo,50,my.x,normal);

wait (1);

effect(explo_smoke,40,my.x,normal);
ent_playsound (player, explosion, 300); // sword sound
ent_remove (me);
}
if(event_type==EVENT_BLOCK)
{

my.alpha -= 20 * time;
effect(explo,50,my.x,normal);

wait (1);

effect(explo_smoke,40,my.x,normal);
ent_playsound (player, explosion, 300); // sword sound
ent_remove (me);

}
}




Two IFs and all OK.

Thanks you by all help.

Bye


Begginer in 3D Game Studio