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Texture size question #181908
02/04/08 05:23
02/04/08 05:23
Joined: Sep 2007
Posts: 7
Lithuania
O
Ostapas Offline OP
Newbie
Ostapas  Offline OP
Newbie
O

Joined: Sep 2007
Posts: 7
Lithuania
Good day,
let's say I have some *.fbx models which I would like to import to 3DGS. However their texture sizes are not power of 2, thus when imported to WED, textures are not shown. Anyone can suggest a tool, method or software how to batch resize and "restick" the textures without much pain? The problem is, my 3d modelling and texturing knowledge is not that strong

Re: Texture size question [Re: Ostapas] #181909
02/04/08 16:23
02/04/08 16:23
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
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JimFox  Offline
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Joined: Aug 2002
Posts: 673
Las Cruces, NM
Hi Ostapas,
I don't have a direct answer for you, sorry. But let me offer a word of encouragement. When I am faced with a model that has a texture that is not a power of two, I export the texture, & import it to an image processing program. (I either use Irfanview, PSP or Photoshop) and convert the size to a nice power of two. Very often, as long as the texture width and height are about in the same proportion, only a little fiddling with the vertices is necessary. So, most of the time, I can do it in a few minutes.
So......... my suggestion is that you take an hour or so and experiment along these lines. You might find that you don't really need a complicated batch processing program.
Regards,


Jim
Re: Texture size question [Re: Ostapas] #181910
02/05/08 12:57
02/05/08 12:57
Joined: Sep 2007
Posts: 7
Lithuania
O
Ostapas Offline OP
Newbie
Ostapas  Offline OP
Newbie
O

Joined: Sep 2007
Posts: 7
Lithuania
Ok, thank you


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