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commit needed #182194
02/05/08 14:40
02/05/08 14:40
Joined: Dec 2004
Posts: 237
H
Hani Offline OP
Member
Hani  Offline OP
Member
H

Joined: Dec 2004
Posts: 237


The deference between madness and geniuses is success
Re: commit needed [Re: Hani] #182195
02/05/08 15:28
02/05/08 15:28
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Don't crosspost, bump your original thread after 2 days of no replies.


Click and join the 3dgs irc community!
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Re: commit needed [Re: Joozey] #182196
02/05/08 15:56
02/05/08 15:56
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
The BSP compiler checks which blocks of your level are suited for the BSP tree. If no block is suited, for instance a pure outdoor level or when all blocks are convex, the build time will be very fast and the BSP tree, well, very simple.


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