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Peacemaker [well not really^^] #182739
02/08/08 15:44
02/08/08 15:44
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
However the name ov the gun is peacemaker
just wanted to know your opinion it´s around
600 polies and tris.

Original:


Model:


Regards

Aztec


Visit:
schwenkschuster-design.de
Re: Peacemaker [well not really^^] [Re: aztec] #182740
02/08/08 16:14
02/08/08 16:14
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
a) add polies
b) thin down the fingerguard
c) barrelpin is missng

I first thought you just edited the lower pic, then I realized it was model. Good job


"Yesterday was once today's tomorrow."
Re: Peacemaker [well not really^^] [Re: Inestical] #182741
02/08/08 17:08
02/08/08 17:08
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

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Posts: 2,332
Germany, BaWü
allright thank you
I think it wouldnt look too bad in a 3rd person shooter


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schwenkschuster-design.de
Re: Peacemaker [well not really^^] [Re: aztec] #182742
02/08/08 17:19
02/08/08 17:19
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
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JimFox  Offline
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Joined: Aug 2002
Posts: 673
Las Cruces, NM
I think it's a grat job. I probably would not add polys, though, if at all possible. I agree that you left off the cylinder pin, and the ejector tab is also missing on the model. But I doubt that those things would be noticed ingame.
I think the peacemaker has great lines -- a beautiful weapon. I own one, and it is also rugged and reliable.
Regards,


Jim
Re: Peacemaker [well not really^^] [Re: JimFox] #182743
02/08/08 17:30
02/08/08 17:30
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Joined: Aug 2005
Posts: 1,012
germany, dresden
looks like a jpg texture was used as texture? its generally better to use the texture as reference only and paint your own materials and add highlights later via environment shader for example...

thats why we cant say anything really about this model, you should include the polygon mesh too. its like showcasing a block with a fotograph on otherwise

Re: Peacemaker [well not really^^] [Re: ulf] #182744
02/08/08 19:09
02/08/08 19:09
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
aztec - master of weapon modeling
Well, I could call ya like that if it was a perfect match with the reference picture which is for 75% the case
The missing percentages are:
12.5% = missing detail, adding more polies since the standard amount for low poly modeling has increase quite abit.
12.5% = enhance better texture quality by using a better texture resolution as ulf mentioned or making the texture by yourself.

But it still is a great model and ready-to-use in commercial projects if animated

Cheers

Frazzle


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Re: Peacemaker [well not really^^] [Re: frazzle] #182745
02/09/08 08:57
02/09/08 08:57
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

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Posts: 2,332
Germany, BaWü
@ jimfox:
thank your for your kind words^^
I think I´d own one too if it was allowed in germany

@ ulf + frazzle:
I´d really love to the skins myself but
I wouldn´t know where to begin what program I should use.
And I´d have to go through thousand of tutorials
but thx through

Regards

Aztec


Visit:
schwenkschuster-design.de

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