hum.. well i have a execute command that is recieving commands from a UDP message from Adobe Flash program i did.. So it comunicates with an webcam..
Ok so ... the webcam is tracked and the flash sends me the values, that are processed to identify movement..
and when a string is recieved from the flash from socket UDp server .. like " create(x,y,id);
i then just use:
if recieved>0 then:
Execute(recieved_string);
the execute will assign each id value an array[1000] .. so ... we are dealing with arrays every frame.. yes..
it runs very very fast of course each time frame.. but it is not decreasing the frame rate that much.. .. and im working with a laptop.. no core duo.. or something fast..
And im getting my webcam interative game working now
) im happy..