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Athlete Model #184098
02/15/08 22:25
02/15/08 22:25
Joined: Dec 2007
Posts: 156
England
ryangregory Offline OP
Member
ryangregory  Offline OP
Member

Joined: Dec 2007
Posts: 156
England
Hi, Heres a model I've been working on recently for a client, please tell me what you think.

http://www.mediafire.com/imageview.php?quickkey=emzzmkmt41m&thumb=4



poly count: 5100
texture size: 1024x1024
I may be putting this up for sale, I'd like to know if this work is good enough for that and if so how much should models of this quality cost?

Cheers

Ryan.

Re: Athlete Model [Re: ryangregory] #184099
02/15/08 23:31
02/15/08 23:31
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Certainly a great looking model, good proportions and well dressed for the job

Re: Athlete Model [Re: ryangregory] #184100
02/16/08 03:56
02/16/08 03:56
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
Hi Ryan,
It looks good to me. The modelling and skinning are at least equal to a half dozen or so model vendors that I see offering models in gamestudio format.
Animations are also important, of course, and I can't judge that. My only concern is the 5100 polycount. That is quite a lot.

I know of a number of modellers selling similar gamestudio models for about $25.00 or so.
But on Turbosquid, models seem to be selling from a few dollars to a few hundred dollars, though very few of these are in gamestudio format. Most are in 3DSMAX. ,obj, .3ds or .x. Check out turbosquid. Then check alienheretic's site. The link is in user contributions.
Keep up the good work.
Best regards,


Jim
Re: Athlete Model [Re: JimFox] #184101
02/16/08 08:19
02/16/08 08:19
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
looks pretty good, but for a "runner" he is too bulky

Re: Athlete Model [Re: ulf] #184102
02/16/08 10:12
02/16/08 10:12
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Looks well made


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Athlete Model [Re: ShoreVietam] #184103
02/16/08 12:50
02/16/08 12:50
Joined: Dec 2007
Posts: 54
regensburg
alleen Offline
Junior Member
alleen  Offline
Junior Member

Joined: Dec 2007
Posts: 54
regensburg
Quote:

Looks well made



yup, that's also my opinion

Re: Athlete Model [Re: alleen] #184104
02/16/08 12:58
02/16/08 12:58
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
Hmm...Nice looking model but too many polygons, unless your client aims on powerfull computers and they plan to put variety of shaders and effects on that model. Try to lower the poly count. Trust me, textures will do the job of improving sharp edged model.



Ubi bene, ibi Patria.
Re: Athlete Model [Re: croman] #184105
02/16/08 13:38
02/16/08 13:38
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Why does everyone always think that 5000 polies are too much?
As long as they are needed to make the model look good, you can also use 10000 polies. If you are a bit carefull when using them, it is absolutely no problem.

The model looks very nice, but as ulf mentioned, he doesn´t perfectly fit for a runner

Re: Athlete Model [Re: Slin] #184106
02/16/08 13:54
02/16/08 13:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

The model looks very nice, but as ulf mentioned, he doesn´t perfectly fit for a runner




Change the name, and everyone is fine with it!

Re: Athlete Model [Re: Pappenheimer] #184107
02/16/08 14:36
02/16/08 14:36
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline
Senior Member
Andvari  Offline
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
Looks good, but i agree that 5100 polys is too much, specially for that kind of model, in sport games there use to be dozens of model on screen at once.

Can you post a wireframe shot?


Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
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