I'me making a 3rd person shooter, whats the best way to get the players torso to tilt and pan with the mouse force? so the player can shoot up, down left or right?
Re: Point and Shoot the best way?
[Re: RyuShinji]
#184312 02/18/0805:5402/18/0805:54
Try creating animation bones for your actor model (if you haven't already), and use ent_bonerotate(); and mouse_force.x/y to rotate the actor model's bone (this bone's joint would be located in the lower torso area of the actor model).
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}