My move function is:
c_move(my, force.x, nullvector, ignore_passable | glide);
this is from the khmovment tutorial, so it orginaly included "use_aabb" for some reason it does'nt reconize it. even so i'm not sure this is the problem doesnt exist on the khmovment exe example.
if i walk into a wall it stops me for a while but i slowly push through it, why is this? what can i do to stop the player entity from being able to penitrate the wall?
also if i use the "handle gravity" function the player penitrates the wall and then thinks its below the ground so it moves up until its on the top of the wall.
can anyone help?
Last edited by RyuShinji; 02/20/08 22:15.