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Re: Wiimote Plugin Test [Re: Secret_V] #244582
01/05/09 15:26
01/05/09 15:26
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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Download the latest A7 release from the announcements forum.

A short sample and all function are documented here:

http://www.conitec.net/beta/wiimote.htm


for obtaining the data from the buffer, take a look at ackwii.h - it also has short descriptions which is stored where.

Re: Wiimote Plugin Test [Re: Secret_V] #244838
01/07/09 03:10
01/07/09 03:10
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline
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Pittsburgh
I just made a copy of the original project code, renamed it, and deleted the part that brought the debug information onto the screen.

From there its pretty easy to build a project around the Wiimote plugin

Re: Wiimote Plugin Test [Re: The_Clyde] #244870
01/07/09 10:32
01/07/09 10:32
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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For getting rid of the debug info you can also just disable the DEBUG define.

Re: Wiimote Plugin Test [Re: FBL] #257896
03/26/09 11:38
03/26/09 11:38
Joined: Mar 2009
Posts: 2
Australia
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LoganSteele Offline
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Australia
Well first off, very nice job! I've just been waiting for something like this - and needless to say, I'll probably explore some certain star wars applications wink

Also, do you plan to continue developing this program for the new MotionPlus (when it is released)? I think that would solve most of the remaining movement detection limitations with this controller. If that were to be tackled, the ways in which this hardware could be used in PC applications is limitless (though, I'll blissfully limit myself to VR :P )

Thanks again, this is awesome

Re: Wiimote Plugin Test [Re: LoganSteele] #257934
03/26/09 17:41
03/26/09 17:41
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Depends on when the guys at Wiili and Wiibrew have new information and what my free time allows smile

Re: Wiimote Plugin Test [Re: FBL] #262490
04/24/09 04:51
04/24/09 04:51
Joined: Sep 2007
Posts: 2
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fishhook Offline
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hi, im having a bit of trouble with the tilt value being returned to the buffer while the wiimote is rolled past 90 degrees.

im using the pre-release version on the plug-in, as the newer version released in the latest version of A7 no longer works with the code i have already written (& is 50KB smaller.....).

any suggestions

ackwii with SP3? [Re: FBL] #286108
08/23/09 04:40
08/23/09 04:40
Joined: Apr 2009
Posts: 27
Silicon Valley
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Dillinger Offline
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Silicon Valley
Hi,
I used the Wiimote pretty seemlessly on my Dell laptop, but the processor was cooking, so I wanted to try it out on my PC running XP. I've tried the Rocketfish Micro and the Abe Dongle from Lego. Nothing seems to work on this system. I know it's connecting. But for some reason, when I launch the app, it doesn't hand it over to the Wii. The Rocketfish insisted on a passcode and wouldn't accept an empty field. The Abe just keeps blinking indefinately.
I've tried everything to get it to connect.
The only thing that I can think of that is different on the PC is that it is running Service Pack 3.
Has anybody gotten the Wiimote to communicate directly with ackwii running SP3?
I'm thinking maybe they handle authentication differently in SP3 or something.
I'm running out of ideas. I REALLY want to get this to work on my PC the same as it did on my laptop. I didn't want to have to use GlovePIE or BlueSoleil if I can find an alternative.
Let me know if you have any suggetions.


Last edited by Dillinger; 08/23/09 04:40.
Re: ackwii with SP3? [Re: Dillinger] #286129
08/23/09 10:03
08/23/09 10:03
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FBL Offline OP
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I have SP3 installed an it's working fine. sO SP3 alone is not the reason.

The Wiimote however has problems with some Bluetooth dongles.
There used to be a compatibility list at wiili.org, but unfortunately this site seems to be down.

One thing is for sure: The Wiimote must not be used with a Bluetooth key, this will never work. So if your driver is not possible to use no key at all, chances are high, that dongle and driver are not capable of using a Wiimote properly.

I'm afraid there's not much I can do to help you. But try some other driver like Bluesoleil and see what happens. Bluesoleil is the most reliable driver when trying to connect a Wiimot. Also the standard Windows driver should work.

Re: ackwii with SP3? [Re: FBL] #286152
08/23/09 14:18
08/23/09 14:18
Joined: Aug 2009
Posts: 3
Germany - Stuttgart
Lunchbox Offline
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Germany - Stuttgart
Hi Firoball,

erstmal danke für die Wiimote-Umsetzung grin
Ich habe jetzt neu mit der GS-Entwicklung angefangen und bin irgendwie zu blöd deine Datein zu benutzen.
Ich hab am Anfang vom Code das hier
#include <ackwii.h>;
und hab die ackwii.dll in den SED-Plugin-Ordner geschoben und bei Plugins im SED wird mir auch ackwii angezeigt, aber trotzdem sagt der Compiler unknown keyword WIIMOTE beim starten - was hab ich denn falsch gemacht bzw. vergessen?

Grüße, Lunchbox


A man's gotta do what a man's gotta do!
Re: ackwii with SP3? [Re: Lunchbox] #286200
08/23/09 20:05
08/23/09 20:05
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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FBL  Offline OP
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Joined: Sep 2003
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hinter #include gehört kein ;

Aber das ist vermutlich nichtmal dein Problem. Normalerweise musst du garnichts rumschieben, da das Plugin ja mittlerweile fester bestandteil von A7 ist, und somit die Pfade passen. Kann höchstens seind ass du die DLL beimPublishen noch händisch rüberkopieren musst, aber ansonsten sollte alles passen.

Unknown keyword kommt jedenfalls nicht von einer fehlenden DLL - da wird das Script nicht gefunden.

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