In my multiplayer game when the host kills a client sometimes i get this error
WARNING W1401: Client/Server communication trouble
the manual says:
WARNING W1401: Client/Server communication trouble
WARNING W1402: Client/Server buffer overflow
The client/server connection was interrupted for more than a second, or too much entities were created by ent_create at the same time.
it could be the second type of error because theres alot of bullets and effects when it happens i think...
doe anyone know how to solve this problem?