In my multiplayer game when the host kills a client sometimes i get this error

WARNING W1401: Client/Server communication trouble

the manual says:

WARNING W1401: Client/Server communication trouble
WARNING W1402: Client/Server buffer overflow
The client/server connection was interrupted for more than a second, or too much entities were created by ent_create at the same time.


it could be the second type of error because theres alot of bullets and effects when it happens i think...

doe anyone know how to solve this problem?