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How to fake background images bigger than 4096 pixel? #12590
05/05/03 03:32
05/05/03 03:32
Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
3D_Train_Driver Offline OP
Serious User
3D_Train_Driver  Offline OP
Serious User

Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
Hi !

Can anyone tell me, how to show scene bitmaps that are bigger than 4096 pixel.
The engine can only show background images that have a maximum width of 2048 pixel.

regards

Re: How to fake background images bigger than 4096 pixel? #12591
05/05/03 04:05
05/05/03 04:05
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
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Cellulaer  Offline
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Joined: Mar 2002
Posts: 1,123
California
Cut your 4096 image in half and put them side by side. The 2048 texture size limit is caused by your video card however.


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Re: How to fake background images bigger than 4096 pixel? #12592
05/05/03 04:12
05/05/03 04:12
Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
3D_Train_Driver Offline OP
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3D_Train_Driver  Offline OP
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Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
Hi !

Well, but when it is a scene bitmap ?
As I know every scene bitmap is 360°.
How to let the engine know that it should only have 180° ?

regards

Re: How to fake background images bigger than 4096 pixel? #12593
05/05/03 06:04
05/05/03 06:04
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Dann benutz keine Scenemap. Mach ein Würfelmodell mit dem Ursprungspunkt in der Mitte. Normalen nach innen kehren. Alle Seiten bis auf eine löschen. Die Seite jeweils so drehen, dass du sechs Modelle hast. Jeweils das Skin für Front, Back, Left, Right, Top, Bottom drauf kleben.

WDL-CODE:
code:
 
sky CubeTop { TYPE = <sky1top.mdl>; flags scene,visible; }

sky CubeBottom { TYPE = <sky1top.mdl>; flags scene,visible; }

sky CubeLeft { TYPE = <sky1top.mdl>; flags scene,visible; }

...

Damit kannst du die volle Skingröße von Modellen ausnutzen. Bei 2048x2048 hättest du bei Rundumsicht also 8192 Pixel (!)

Falls du nicht verstehst, wie ich das meine: meine ICQ ist 98241228
Frag mich morgen um drei Uhr mal.


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Re: How to fake background images bigger than 4096 pixel? #12594
05/05/03 11:56
05/05/03 11:56
Joined: May 2002
Posts: 845
Missouri the "Show me" State
Zerodin Offline
Developer
Zerodin  Offline
Developer

Joined: May 2002
Posts: 845
Missouri the "Show me" State
Newsoundfactory, I love your site kicks butt man! nice models a plenty! I even signed ya guestbook!

Re: How to fake background images bigger than 4096 pixel? #12595
05/05/03 14:15
05/05/03 14:15
Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
3D_Train_Driver Offline OP
Serious User
3D_Train_Driver  Offline OP
Serious User

Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
Hi !

@Night Devil

Klasse. Da bin ich noch nicht drauf gekommen.
Gibt Sterne. [Smile]

@Zero`d In Gaming
Thanks. Nice to read that. I received an order form. But if it is from you, you forgot to fill in the name and address and stuff. [Smile]

regards

Grüße

Re: How to fake background images bigger than 4096 pixel? #12596
05/05/03 21:12
05/05/03 21:12
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
hm, hatte nen Fehler (dummes copy&paster):
die MDL ist natürlich nicht immer die selbe (sky1top.mdl), sondern halt für die versch. Seiten


Follow me on twitter
Re: How to fake background images bigger than 4096 pixel? #12597
05/05/03 23:06
05/05/03 23:06
Joined: May 2002
Posts: 845
Missouri the "Show me" State
Zerodin Offline
Developer
Zerodin  Offline
Developer

Joined: May 2002
Posts: 845
Missouri the "Show me" State
no that wasn't me, sorry

Re: How to fake background images bigger than 4096 pixel? #12598
05/06/03 06:25
05/06/03 06:25

A
Anonymous
Unregistered
Anonymous
Unregistered
A



quote:
Originally posted by Cellulaer:
Cut your 4096 image in half and put them side by side. The 2048 texture size limit is caused by your video card however.

.. and while you're at it, rather use 1024 pixel wide faces so you stay compatible with older cards.


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