Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
0 registered members (), 938 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
A7 Multiplayer Problem! #185497
02/24/08 18:41
02/24/08 18:41
Joined: Nov 2006
Posts: 193
England
RyuShinji Offline OP
Member
RyuShinji  Offline OP
Member

Joined: Nov 2006
Posts: 193
England
Since i changed my A6 multiplayer game to A7 the client can still join and see the players movement so that works, but i think that i have to change some of my
if connect statments or somthing, here's my multiplayer code.

I think its the on_server bug as in a previous post, if so how do i fix it?

Does anyone know whats wrong with my script?


Last edited by RyuShinji; 02/24/08 19:19.
Re: A7 Multiplayer Problem! [Re: RyuShinji] #185498
02/24/08 22:44
02/24/08 22:44
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline
Senior Member
Zelek  Offline
Senior Member

Joined: Feb 2002
Posts: 357
Florida
Give some details on exactly what is going wrong for you, otherwise it makes it nearly impossible to troubleshoot.

Re: A7 Multiplayer Problem! [Re: Zelek] #185499
02/24/08 23:12
02/24/08 23:12
Joined: Nov 2006
Posts: 193
England
RyuShinji Offline OP
Member
RyuShinji  Offline OP
Member

Joined: Nov 2006
Posts: 193
England
I'm using the Lockweed MP Tutorial.

Ok i did as you said and added wait(-3) so now when i'm a client i can pick a proffesion too, but after that it gets stuck on "Initializing Player...", the hosts movement is fine exept he's holding the wrong weapon to the client but to the host he holding the right weapon, the host can see that the client cant move so generaly the host and the client can see everything fine,
but the client can't preform any actions except rotating the client never gets a weapon because it never gets past "Initializing Player...",

this was all fine on A6v so i either need to change some code of theres a problem with the on_server function on A7v...

i think thats all... thanks for reading ^_^

Last edited by RyuShinji; 02/24/08 23:37.
Re: A7 Multiplayer Problem! [Re: RyuShinji] #185500
02/25/08 09:18
02/25/08 09:18
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Could be true. The on_server event transfer not only the playername, but also a client_id. I try to create a plugin (GSBan) and use the client_id to send a string to one client only, but get some strange results in return. Guess because i'm doing something wrong. The manual example is very limited.


smile
Re: A7 Multiplayer Problem! [Re: RyuShinji] #185501
02/25/08 16:17
02/25/08 16:17
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
The C-Script multiplayer source listed at this Link should work:

Loco's Multiplayer converted to work with A7

Loco


Professional A8.30
Spoils of War - East Coast Games

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1