EDIT: there are enemys on everyones computer a c_scan checks if the enemy is close to the player, if so a arrow comes above the enmeys head to tell you that its a possible target. but at the moment the client can't see any arrow, but the host can see all of the arrows created by the clients,
How do i create and handle them localy?
I'm sure alot of you are fimiliar with the David Lancaster Zelda lock on,
if not: http://www.coniserver.net/ubbthreads/sho...true#Post708006
I'm using it in a multiplayer game i'm creating, how can i make the whole lock on system local?
also an error might apear when some one is already locked onto a target because i think that the target sets its "you" to the "player", i think this can be provented as long as only the local targets "you" is changed, but i'm not realy sure how to do that...