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t7rc4 problem #185827
02/26/08 16:29
02/26/08 16:29
Joined: Mar 2004
Posts: 23
Wisconsin, USA
dwalther2 Offline OP
Newbie
dwalther2  Offline OP
Newbie

Joined: Mar 2004
Posts: 23
Wisconsin, USA
I am using A7.07 Commercial and wanted to test the t7 templates. I downloaded the t7rc4 from the wiki and noticed a problem and wonder if anyone else has run into the same thing. When I go to project wizard and do the outdoor level and run, all works fine. Then when I go to select the model (woman) in the level to alter the behavior I get a blank behavior screen that says "No behavior panel defined use properties to change value. (Remember, I did absolutely nothing to this point other than to select the model and open behavior and t7 biped action was indicated). Then when I go back to run the level I can't move the player model or move around the screen whatsoever. There were no error messages. Just a note, I ran into the same exact thing from the blank level when I added a model (guard) and tried the behavior panel. Hopefully, I posted this in the right place, (wasn't sure if it should go into bug report). Thanks for considering this situation and for any responses to help clear up what might be happening.
P.S. I have 3 month old duo core computer with up-to-date graphics drivers.

Re: t7rc4 problem [Re: dwalther2] #185828
02/28/08 04:26
02/28/08 04:26
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Thank you for the error report! I've been trying to track down this bug for a while now but couldn't reproduce it on my PCs.

So the level runs *before* you try to edit the player entity?

Can you cut-and-paste the text from your myProj.xml here? The debugout.xml might help as well, but I really want to see your myProj.xml.

Thanks again. This bug is my number one priority.


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Re: t7rc4 problem [Re: dwalther2] #185829
02/28/08 10:02
02/28/08 10:02
Joined: Apr 2004
Posts: 9
Luxembourg
Wampach_JM Offline
Newbie
Wampach_JM  Offline
Newbie

Joined: Apr 2004
Posts: 9
Luxembourg
Hi Doug, dwalther2,
I have installed yesterday the T7 templates and tried the outdoor level. I could not fetch the behavior panel, there was no animations at all, the ennemies didnt move and where flying in the air. I saved the level (you never kmow). Today, I reopened it without making any modifications. The animation is working, the ennemies killed me, I had animations and the behavior panel wa there.... Why I dont know .

I will retry it from zero.
jm

Re: t7rc4 problem [Re: Wampach_JM] #185830
02/28/08 10:23
02/28/08 10:23
Joined: Apr 2004
Posts: 9
Luxembourg
Wampach_JM Offline
Newbie
Wampach_JM  Offline
Newbie

Joined: Apr 2004
Posts: 9
Luxembourg
Hello,
I found another version of the outdoor level that I did. It does not work.
Here is the the project xml

<?xml version="1.0" encoding="utf-8" ?>
- <Project name="My Outdoor Project." date="1204125342" vers="8.0201">
<Paths proj_file="C:\Programme\GStudio7\test_t7\" t7_file="C:\Programme\GStudio7\templates\xml\" />
<Camera proj_file="Cameras.xml" />
<UI proj_file="UI.xml" />
<AnimationPool t7_file="Animations.xml" />
<WeaponDefPool t7_file="Weapons.xml" />
<Display t7_file="Display.xml" />
<UserInput t7_file="UserInput.xml" />
- <Level name="Outside" mapfile="outside.wmb">
<Doc>Lots of room to run and hide.</Doc>
- <Entity name="sf_alien_mdl_2229" parent="t7_biped_dumb">
- <Component name="health">
<Edit name="blood" value="true" />
</Component>
</Entity>
- <Entity name="sf_alien_mdl_2231" parent="t7_biped_fps1">
- <Component name="objType">
<Edit name="value" value="1" />
</Component>
- <Component name="weapon">
<Edit name="startWeapon" value="1" />
<Edit name="startAmmo" value="-1" />
</Component>
- <Component name="fader">
<Edit name="delay" value="40" />
</Component>
</Entity>
</Level>
</Project>

Here is the Debugout xml....

<?xml version="1.0" encoding="utf-8" ?>
<!-- Debug output -->
<DebugLog>
<Note func="t7Info" frame="2" tick="0.0078125" >Version (1.4)</Note>
<Note func="t7Info" frame="2" tick="0.0078125" >Date (80123)</Note>
<Note func="EngineInfo" frame="2" tick="0.0078125" >Version (7.0752)</Note>
<Note func="EngineInfo" frame="2" tick="0.0078125" >Edition (4)</Note>
<Note func="EngineInfo" frame="2" tick="0.0078125" >Compat (5)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0078125" >File found in local path (myProj.xml)</Note>
<Note func="CGame::init" frame="2" tick="0.0078125" >Game object init.</Note>
<Note func="CGame::instance()" frame="2" tick="0.0078125" >Game object created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CDisplay file loaded (C:\Programme\GStudio7\templates\xml\Display.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CUserInput file loaded (C:\Programme\GStudio7\templates\xml\UserInput.xml)</Note>
<Note func="CSoundPool::instance()" frame="2" tick="0.0078125" >New CSoundPool instance created.</Note>
<Note func="CSoundPool::clear()" frame="2" tick="0.0078125" >All sounds in pool removed.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CWeaponDefPool file loaded (C:\Programme\GStudio7\templates\xml\Weapons.xml)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0078125" >File found in local path (Cameras.xml)</Note>
<Note func="CCameraFirst::CCameraFirst(CXMLNode)" frame="2" tick="0.0078125" >First-person camera created.</Note>
<Note func="CCameraThird::CCameraThird(CXMLNode&)" frame="2" tick="0.0078125" >Third-person camera created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CCameraManager file loaded (Cameras.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >Number of cameras (2)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CAnimationPool file loaded (C:\Programme\GStudio7\templates\xml\Animations.xml)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0078125" >File found in local path (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CUi file loaded (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >Level Added</Note>
<OutputClosed frame="1088" tick="1.37109" />
</DebugLog>

Re: t7rc4 problem [Re: Wampach_JM] #185831
02/28/08 10:36
02/28/08 10:36
Joined: Apr 2004
Posts: 9
Luxembourg
Wampach_JM Offline
Newbie
Wampach_JM  Offline
Newbie

Joined: Apr 2004
Posts: 9
Luxembourg
Hi Doug,

I have compared the 2 xml projects files. In the project which is not working, a lot of data is missing. Could it be that the project wizard (WED) does not generates each time the same Xml data. I have copied the working XML project in the project which is not working and now it runs fine also.
jm

Re: t7rc4 problem [Re: Wampach_JM] #185832
02/28/08 12:00
02/28/08 12:00
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Maybe it has something to do with the path being more than the allowed
250 characters long I think it is. Try putting your project in a different
folder of the root directory of your drive?

just a thought..


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Re: t7rc4 problem [Re: Nidhogg] #185833
02/28/08 13:22
02/28/08 13:22
Joined: Apr 2004
Posts: 9
Luxembourg
Wampach_JM Offline
Newbie
Wampach_JM  Offline
Newbie

Joined: Apr 2004
Posts: 9
Luxembourg
Niddhogg: Putting the folder in the root directory does not solve the problem.

Doug: Each time the behavior panel is not dsplayed correctly (behavior panel not defined), the corresponding section is deleted from the xml project file.

I have recreated the T7 project outdoor again, and can't get the befhavior panel to work. At creation the xml file is correct. At the first unsuccessful call to thew behavior panel the xml file is changed.

I will continue to work on the project....

Re: t7rc4 problem [Re: Wampach_JM] #185834
02/28/08 13:38
02/28/08 13:38
Joined: Mar 2004
Posts: 23
Wisconsin, USA
dwalther2 Offline OP
Newbie
dwalther2  Offline OP
Newbie

Joined: Mar 2004
Posts: 23
Wisconsin, USA
Doug: I'm not home right now to post the needed xml files (will later this evening) but, yes, I can say that the level runs fine before I try to edit the the player entity. As soon as I select it (without attempting to open the behavior panel) and then again try to run the level it won't run. It did before I selected the entity.

Re: t7rc4 problem [Re: dwalther2] #185835
02/29/08 00:42
02/29/08 00:42
Joined: Mar 2004
Posts: 23
Wisconsin, USA
dwalther2 Offline OP
Newbie
dwalther2  Offline OP
Newbie

Joined: Mar 2004
Posts: 23
Wisconsin, USA
Doug here are my xml files as requested:

myProj.xml:

<?xml version="1.0" encoding="utf-8"?>
<Project name="My Outdoor Project." date="1204041451" vers="8.0201">
<Paths proj_file="F:\Program Files\GStudio7\deanoutdoor\" t7_file="F:\Program Files\GStudio7\templates\xml\"/>
<Camera proj_file="Cameras.xml"/>
<UI proj_file="UI.xml"/>
<AnimationPool t7_file="Animations.xml"/>
<WeaponDefPool t7_file="Weapons.xml"/>
<Display t7_file="Display.xml"/>
<UserInput t7_file="UserInput.xml"/>
<Level name="Outside" mapfile="outside.wmb">
<Doc>
Lots of room to run and hide.
</Doc>
<Entity name="sf_alien_mdl_2229" parent="t7_biped_dumb">
<Component name="health">
<Edit name="blood" value="true"/>
</Component>
</Entity>
<Entity name="sf_alien_mdl_2230" parent="t7_biped_fps1">
<Component name="weapon">
<Edit name="startWeapon" value="1"/>
<Edit name="startAmmo" value="-1"/>
</Component>
<Component name="objType">
<Edit name="value" value="1"/>
</Component>
</Entity>
<Entity name="sf_alien_mdl_2231" parent="t7_biped_fps1">
<Component name="objType">
<Edit name="value" value="1"/>
</Component>
<Component name="weapon">
<Edit name="startWeapon" value="1"/>
<Edit name="startAmmo" value="-1"/>
</Component>
<Component name="fader">
<Edit name="delay" value="40"/>
</Component>
</Entity>
</Level>
</Project>

debugout.xml:

<?xml version="1.0" encoding="utf-8" ?>
<!-- Debug output -->
<DebugLog>
<Note func="t7Info" frame="2" tick="0.0371094" >Version (1.4)</Note>
<Note func="t7Info" frame="2" tick="0.0371094" >Date (80123)</Note>
<Note func="EngineInfo" frame="2" tick="0.0371094" >Version (7.0752)</Note>
<Note func="EngineInfo" frame="2" tick="0.0371094" >Edition (3)</Note>
<Note func="EngineInfo" frame="2" tick="0.0371094" >Compat (5)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0371094" >File found in local path (myProj.xml)</Note>
<Note func="CGame::init" frame="2" tick="0.0371094" >Game object init.</Note>
<Note func="CGame::instance()" frame="2" tick="0.0371094" >Game object created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CDisplay file loaded (F:\Program Files\GStudio7\templates\xml\Display.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CUserInput file loaded (F:\Program Files\GStudio7\templates\xml\UserInput.xml)</Note>
<Note func="CSoundPool::instance()" frame="2" tick="0.0371094" >New CSoundPool instance created.</Note>
<Note func="CSoundPool::clear()" frame="2" tick="0.0371094" >All sounds in pool removed.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CWeaponDefPool file loaded (F:\Program Files\GStudio7\templates\xml\Weapons.xml)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0371094" >File found in local path (Cameras.xml)</Note>
<Note func="CCameraFirst::CCameraFirst(CXMLNode)" frame="2" tick="0.0371094" >First-person camera created.</Note>
<Note func="CCameraThird::CCameraThird(CXMLNode&)" frame="2" tick="0.0371094" >Third-person camera created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CCameraManager file loaded (Cameras.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >Number of cameras (2)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CAnimationPool file loaded (F:\Program Files\GStudio7\templates\xml\Animations.xml)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0371094" >File found in local path (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CUi file loaded (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >Level Added</Note>
<OutputClosed frame="237" tick="1.95898" />
</DebugLog>

Both are from "after" selecting the player entity. If you need the "before", just let me know. Thanks again for your taking a look at this.

Re: t7rc4 problem [Re: dwalther2] #185836
02/29/08 04:38
02/29/08 04:38
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Yes, that is the error alright.

Thanks for the reports. You are doing everything right, I just need to figure out why ProjectManager isn't writing everything all the time.

I have some ideas and, hopefully, will have an update out this weekend that will fix this problem (or give better debug output).


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