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Re: t7rc4 problem [Re: Doug] #185837
02/29/08 14:18
02/29/08 14:18
Joined: Mar 2004
Posts: 23
Wisconsin, USA
dwalther2 Offline OP
Newbie
dwalther2  Offline OP
Newbie

Joined: Mar 2004
Posts: 23
Wisconsin, USA
Great, glad I could help

Re: t7rc4 problem [Re: dwalther2] #185838
03/01/08 04:25
03/01/08 04:25
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
I've uploaded a test version of the WDLV.dll.

*Warning! This is not release code. Beta-testing rules apply.*

Make sure to backup your old WDLV.dll before copying this one into your GStudio7 folder. Then run WED and create a new t7 project using the Project Wizard.

This *may* fix the error. If it doesn't, it should produce 2-3 output files that will give me better insight into what went wrong (T7ProjectManagerDebug.xml, wizardDebug.xml, and defaultDebugOut.xml).

Note: Even if the error goes away, if you get a file called "defaultDebugOut.xml" please send that to me.


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Re: t7rc4 problem [Re: Doug] #185839
03/01/08 13:19
03/01/08 13:19
Joined: Apr 2004
Posts: 9
Luxembourg
Wampach_JM Offline
Newbie
Wampach_JM  Offline
Newbie

Joined: Apr 2004
Posts: 9
Luxembourg
Doug,
I have tried the new dll. It does not work: the menu option Project wizard is not listed anymore.
Thanks

Re: t7rc4 problem [Re: Wampach_JM] #185840
03/01/08 17:43
03/01/08 17:43
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
BEHAVIOR works with small changes of parameters, under t7rc4 files:

1 - Copy myProj.wdl file to your project folder.

// BLANK Wizard
// local files
PATH "images";
PATH "includes";
PATH "maps";
PATH "models";
PATH "sounds";
PATH "textures";

// shared template files
PATH "%EXE_DIR%\\templates\\t7w_blank";
PATH "%EXE_DIR%\\templates\\images";
PATH "%EXE_DIR%\\templates\\includes";
PATH "%EXE_DIR%\\templates\\maps";
PATH "%EXE_DIR%\\templates\\models";
PATH "%EXE_DIR%\\templates\\sounds";
PATH "%EXE_DIR%\\templates\\textures";
PATH "%EXE_DIR%\\templates";

2 - Copy myProj.xml file to your project folder and change the paths:



--------------------------------------------------------------------
<?xml version="1.0" encoding="utf-8" ?>
- <Project name="Blank Project." date="1204378615" vers="8.0201">
<Paths proj_file="D:\Programme\GStudio708\blank_level\" t7_file="D:\Programme\GStudio708\templates\xml\" />
<Behavior t7_file="Behaviors.xml" />
<Camera t7_file="Cameras.xml" />
<UI t7_file="UI.xml" />
<AnimationPool t7_file="Animations.xml" />
<WeaponDefPool t7_file="Weapons.xml" />
<Display t7_file="Display.xml" />
<UserInput t7_file="UserInput.xml" />
- <Level name="Start" mapfile="start.wmb">
<Doc>Blank</Doc>
- <Entity name="guard_mdl_001" parent="t7_biped_player">
- <Component name="head">
<Edit name="offset" value="-100,0,36" />
<Edit name="angOffset" value="0,0,0" />
<Edit name="angLimit" value="30,30,30" />
</Component>
- <Component name="physBiped">
<Edit name="forceScale" value="8,7,0" />
<Edit name="aForceScale" value="8,0,0" />
<Edit name="jumpHeight" value="10" />
</Component>
</Entity>
<Entity name="guard_mdl_002" parent="t7_biped_dumb" />
- <Entity name="cam_mdl_003" parent="t7_biped_player">
- <Component name="head">
<Edit name="offset" value="0,0,256" />
<Edit name="angOffset" value="0,0,0" />
<Edit name="angLimit" value="10,90,0" />
</Component>
- <Component name="health">
<Edit name="blood" value="false" />
</Component>
- <Component name="physBiped">
<Edit name="forceScale" value="80,50,0" />
</Component>
</Entity>
- <Entity name="guard_mdl_003" parent="t7_biped_player">
- <Component name="collision">
<Edit name="type" value="4" />
</Component>
- <Component name="head">
<Edit name="offset" value="0,0,45" />
</Component>
- <Component name="physBiped">
<Edit name="forceScale" value="80,50,0" />
</Component>
</Entity>
- <Entity name="cam_mdl_005" parent="t7_biped_player">
- <Component name="collision">
<Edit name="type" value="0" />
</Component>
- <Component name="head">
<Edit name="offset" value="0,0,100" />
<Edit name="angOffset" value="0,0,0" />
</Component>
- <Component name="physBiped">
<Edit name="forceScale" value="20,20,0" />
<Edit name="aForceScale" value="10,10,0" />
<Edit name="jumpHeight" value="30" />
</Component>
</Entity>
</Level>
</Project>

-----------------------------------------------------------

Example - www.public.gamefactor.eu/blank_level.rar

*(maybe "myProj" should be overwrite to your project name, but only when you changed it.)

Have fun

Last edited by rojart; 03/01/08 18:13.

Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: t7rc4 problem [Re: rojart] #185841
03/01/08 23:59
03/01/08 23:59
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
rojart: What were your path files *before* you changed them?

Can I see your T7ProjectManagerDebug.xml, wizardDebug.xml, and defaultDebugOut.xml files?


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Re: t7rc4 problem [Re: Doug] #185842
03/02/08 03:45
03/02/08 03:45
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Doug: The paths was the same, but the problem is:
1 - Project Wizard created a blank_level folder without myProj.wdl file.
2 - In myProj.xml file lacks this text line: <Behavior t7_file="Behaviors.xml" />

<?xml version="1.0" encoding="utf-8" ?>
<!-- Debug output -->
<DebugLog>
<Note func="t7Info" frame="2" tick="0.00195313" >Version (1.4)</Note>
<Note func="t7Info" frame="2" tick="0.00195313" >Date (80123)</Note>
<Note func="EngineInfo" frame="2" tick="0.00195313" >Version (7.0752)</Note>
<Note func="EngineInfo" frame="2" tick="0.00195313" >Edition (3)</Note>
<Note func="EngineInfo" frame="2" tick="0.00195313" >Compat (5)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.00195313" >File found in local path (myProj.xml)</Note>
<Note func="CGame::init" frame="2" tick="0.00195313" >Game object init.</Note>
<Note func="CGame::instance()" frame="2" tick="0.00195313" >Game object created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CDisplay file loaded (D:\Programme\GStudio708\templates\xml\Display.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CUserInput file loaded (D:\Programme\GStudio708\templates\xml\UserInput.xml)</Note>
<Note func="CSoundPool::instance()" frame="2" tick="0.00195313" >New CSoundPool instance created.</Note>
<Note func="CSoundPool::clear()" frame="2" tick="0.00195313" >All sounds in pool removed.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CWeaponDefPool file loaded (D:\Programme\GStudio708\templates\xml\Weapons.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >EntityData file loaded (D:\Programme\GStudio708\templates\xml\Behaviors.xml)</Note>
<Note func="CCameraFirst::CCameraFirst(CXMLNode)" frame="2" tick="0.00195313" >First-person camera created.</Note>
<Note func="CCameraThird::CCameraThird(CXMLNode&)" frame="2" tick="0.00195313" >Third-person camera created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CCameraManager file loaded (D:\Programme\GStudio708\templates\xml\Cameras.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >Number of cameras (2)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CAnimationPool file loaded (D:\Programme\GStudio708\templates\xml\Animations.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CUi file loaded (D:\Programme\GStudio708\templates\xml\UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >Level Added</Note>
<OutputClosed frame="222" tick="1.33691" />
</DebugLog>


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: t7rc4 problem [Re: rojart] #185843
03/02/08 05:36
03/02/08 05:36
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
1) The myProj.wdl shouldn't be copied over (that's "old-school"), it should use the resources.h file. In fact, there shouldn't be a myProj.wdl file to copy over (are you using the latest update?).

2) The missing <Behavior> tag in myProj.xml is the meat of the problem. It's easy enough to add this file by hand, but I need to find out why it isn't automatically being added.

Can I see your T7ProjectManagerDebug.xml, wizardDebug.xml, and defaultDebugOut.xml files? These should have the debug info I need.


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Re: t7rc4 problem [Re: Doug] #185844
03/02/08 10:40
03/02/08 10:40
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Unfortunately the new WDLV.dll doesn't work at me and I use this version V7.08.0b.
that is why I can't receive these information :/


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: t7rc4 problem [Re: rojart] #185845
03/02/08 19:23
03/02/08 19:23
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Okay. I need to build a release version that runs.

Thank you for all this input, btw. I think we are getting closer to fixing this issue. I hope to have a release version done tonight (most likely around 11pm PST), if you log on after then I would love to get your input on it.


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Re: t7rc4 problem [Re: Doug] #185846
03/03/08 05:32
03/03/08 05:32
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
I've the test WDLV.dll file. Even if the last WDLV didn't work for you, this one *should*.

As with any beta file, make sure to backup your old WDLV.dll before unzipping and copying this one into your GStudio7 folder. Then run WED and create a new t7 project using the Project Wizard.

This *may* fix the error. If it doesn't, it should produce 2-3 output files that will give me better insight into what went wrong (T7ProjectManagerDebug.xml, wizardDebug.xml, and debugLogOut.xml).

Note: Even if the error goes away, if you get a file called "debugLogOut.xml" please send that to me.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
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