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Re: t7rc4 problem [Re: Doug] #185847
03/03/08 11:43
03/03/08 11:43
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Doug: The new DLL was succesfully loaded, but the BEHAVIOR panel doesn't work yet.
I received two files, the wizardDebug.xml and debugLogOut.xml.

wed.log
-----------------------------------------------------------------------------
load dll: WDLV.DLL
full name: <D:\Programme\GStudio708\WDLV.DLL>
{wed: reset id (1->11)} {wed: reset id (2->12)} {wed: reset id (3->13)} {wed: reset id (750->14)}
add action: "WDL Customize" {virtual action (132)->"Wdl Edit Panel", #10000001} [h=1(1) fl=0 typ=2 vid=132,exec=018773a0]
add action: "Add Script" {virtual action (133)->"Project Manager", #10000002} [h=2(2) fl=0 typ=1 vid=133,exec=01877570]
add action: "Entity Behavior" {virtual action (139)->"Entity Behavior", #10000003} [h=3(3) fl=0 typ=2 vid=139,exec=018798a0]
add action: "Project Wizard" [h=750(750) fl=524288 typ=5 vid=0,exec=018792c0]
------------------------------------------------------------------------------

wizardDebug.xml

<?xml version="1.0" encoding="utf-8"?>
<WizardDebug action="Run" ver="8.0301" err="none">
<FilePath line="410">
./templates/wizards/blank.xml
</FilePath>
<CreateDir line="448">
D:\Programme\GStudio708\new_blank_level
</CreateDir>
<CopyFiles line="512">
D:\Programme\GStudio708\new_blank_level\
</CopyFiles>
<CreateDir line="494">
D:\Programme\GStudio708\new_blank_level\code
</CreateDir>
<CopyFiles line="512">
D:\Programme\GStudio708\new_blank_level\code\
</CopyFiles>
<CreateDir line="494">
D:\Programme\GStudio708\new_blank_level\images
</CreateDir>
<CopyFiles line="512">
D:\Programme\GStudio708\new_blank_level\images\
</CopyFiles>
<CreateDir line="494">
D:\Programme\GStudio708\new_blank_level\maps
</CreateDir>
<CopyFiles line="512">
D:\Programme\GStudio708\new_blank_level\maps\
</CopyFiles>
<CreateDir line="494">
D:\Programme\GStudio708\new_blank_level\models
</CreateDir>
<CopyFiles line="512">
D:\Programme\GStudio708\new_blank_level\models\
</CopyFiles>
<CreateDir line="494">
D:\Programme\GStudio708\new_blank_level\sounds
</CreateDir>
<CopyFiles line="512">
D:\Programme\GStudio708\new_blank_level\sounds\
</CopyFiles>
<CreateDir line="494">
D:\Programme\GStudio708\new_blank_level\textures
</CreateDir>
<CopyFiles line="512">
D:\Programme\GStudio708\new_blank_level\textures\
</CopyFiles>
<CopyWMP line="532">
D:\Programme\GStudio708\new_blank_level\start
</CopyWMP>
<CopyWMB line="544">
D:\Programme\GStudio708\new_blank_level\start
</CopyWMB>
<CopyC line="575">
D:\Programme\GStudio708\new_blank_level\myProj
</CopyC>
<CopyWDL line="587">
D:\Programme\GStudio708\new_blank_level\myProj
</CopyWDL>
<CopyXml line="600">
D:\Programme\GStudio708\new_blank_level\myProj
</CopyXml>
<ProjectPath line="634">
D:\Programme\GStudio708\new_blank_level\
</ProjectPath>
<DataPath line="636">
D:\Programme\GStudio708\templates\xml\
</DataPath>
<SaveProjectXml>
<AddBehaviorXmls line="1590">
0
</AddBehaviorXmls>
<AddLevel line="1691">
Start
</AddLevel>
</SaveProjectXml>
</WizardDebug>
-------------------------------------------------------------------------------

debugLogOut.xml

<?xml version="1.0" encoding="utf-8" ?>
<!-- Debug output -->
<DebugLog>
<Warning file="\Documents and Settings\Doug\My Documents\Visual Studio Projects\CONITEC\WDLV7\T7ProjectManager\T7ProjectManager.cpp" line="1130" func="CT7ProjectManager::LoadFromXML(const std::string&)No Vers." >D:\Programme\GStudio708\new_blank_level\myProj.xml</Warning>
<Error file="\Documents and Settings\Doug\My Documents\Visual Studio Projects\CONITEC\WDLV7\T7ProjectManager\T7ProjectManager.cpp" line="634" func="CT7ProjectManager::LoadBehaviorXML(const std::string&)" >LoadBehaviorXML: XML MISSING (C:\Program Files\GStudio7\templates\xml\Behaviors.xml)</Error>
<Warning file="\Documents and Settings\Doug\My Documents\Visual Studio Projects\CONITEC\WDLV7\T7ProjectManager\T7ProjectManager.cpp" line="1239" func="CT7ProjectManager::LoadFromXML(const std::string&)" >LoadBehaviorXML(csPath) returned false. (C:\Program Files\GStudio7\templates\xml\Behaviors.xml)</Warning>
<Warning file="\Documents and Settings\Doug\My Documents\Visual Studio Projects\CONITEC\WDLV7\T7ProjectManager\T7ProjectManager.cpp" line="1269" func="CT7ProjectManager::LoadFromXML(const std::string&)" >Camera File: Invalid Path!</Warning>
<Warning file="\Documents and Settings\Doug\My Documents\Visual Studio Projects\CONITEC\WDLV7\T7ProjectManager\T7ProjectManager.cpp" line="1302" func="CT7ProjectManager::LoadFromXML(const std::string&)" >UI File: Invalid Path!</Warning>
<Warning file="\Documents and Settings\Doug\My Documents\Visual Studio Projects\CONITEC\WDLV7\T7ProjectManager\T7ProjectManager.cpp" line="1337" func="CT7ProjectManager::LoadFromXML(const std::string&)" >Animation File: Invalid Path!</Warning>
<Warning file="\Documents and Settings\Doug\My Documents\Visual Studio Projects\CONITEC\WDLV7\T7ProjectManager\T7ProjectManager.cpp" line="1371" func="CT7ProjectManager::LoadFromXML(const std::string&)" >Weapon Def File: Invalid Path!</Warning>


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: t7rc4 problem [Re: rojart] #185848
03/04/08 01:08
03/04/08 01:08
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Excellent data! Thank you for running it.

I should have more to say later tonight (now I have to turn coffee into code).

Thank you.


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Re: t7rc4 problem [Re: Doug] #185849
03/04/08 07:20
03/04/08 07:20
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
I think this version of WDLV.dll will work.

As with any beta file, make sure to backup your old WDLV.dll before unzipping and copying this one into your GStudio7 folder. Then run WED and create a new t7 project using the Project Wizard.

If this doesn't fix the problem, send me the debug files generated (T7ProjectManagerDebug.xml, wizardDebug.xml, and debugLogOut.xml).


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Re: t7rc4 problem [Re: Doug] #185850
03/04/08 13:00
03/04/08 13:00
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Yes, now the brand-new WDLV.DLL work with the Behavior panel, but I can´t move it my player and I recived three log files:

T7ProjectManagerDebug.xml

<?xml version="1.0" encoding="utf-8"?>
<T7ProjectManagerDebug action="SaveProjectXML" ver="8.0303" err="none">
<AddBehaviorXmls line="1612">
1
</AddBehaviorXmls>
<AddBehavior line="1623">
Behaviors.xml
</AddBehavior>
<AddLevel line="1713">
Start
</AddLevel>
<AddLevelEntity line="1739">
guard_mdl_001
</AddLevelEntity>
</T7ProjectManagerDebug>
---------------------------------------------------------------

wizardDebug.xml

<?xml version="1.0" encoding="utf-8"?>
<WizardDebug action="Run" ver="8.0303" err="none">
<FilePath line="439">
./templates/wizards/blank.xml
</FilePath>
<CreateDir line="477">
D:\Programme\GStudio708\new2_blank_level
</CreateDir>
<CopyFiles line="541">
D:\Programme\GStudio708\new2_blank_level\
</CopyFiles>
<CreateDir line="523">
D:\Programme\GStudio708\new2_blank_level\code
</CreateDir>
<CopyFiles line="541">
D:\Programme\GStudio708\new2_blank_level\code\
</CopyFiles>
<CreateDir line="523">
D:\Programme\GStudio708\new2_blank_level\images
</CreateDir>
<CopyFiles line="541">
D:\Programme\GStudio708\new2_blank_level\images\
</CopyFiles>
<CreateDir line="523">
D:\Programme\GStudio708\new2_blank_level\maps
</CreateDir>
<CopyFiles line="541">
D:\Programme\GStudio708\new2_blank_level\maps\
</CopyFiles>
<CreateDir line="523">
D:\Programme\GStudio708\new2_blank_level\models
</CreateDir>
<CopyFiles line="541">
D:\Programme\GStudio708\new2_blank_level\models\
</CopyFiles>
<CreateDir line="523">
D:\Programme\GStudio708\new2_blank_level\sounds
</CreateDir>
<CopyFiles line="541">
D:\Programme\GStudio708\new2_blank_level\sounds\
</CopyFiles>
<CreateDir line="523">
D:\Programme\GStudio708\new2_blank_level\textures
</CreateDir>
<CopyFiles line="541">
D:\Programme\GStudio708\new2_blank_level\textures\
</CopyFiles>
<CopyWMP line="561">
D:\Programme\GStudio708\new2_blank_level\start
</CopyWMP>
<CopyWMB line="573">
D:\Programme\GStudio708\new2_blank_level\start
</CopyWMB>
<CopyWED line="585">
D:\Programme\GStudio708\new2_blank_level\start
</CopyWED>
<CopyC line="616">
D:\Programme\GStudio708\new2_blank_level\myProj
</CopyC>
<CopyWDL line="628">
D:\Programme\GStudio708\new2_blank_level\myProj
</CopyWDL>
<CopyXml line="641">
D:\Programme\GStudio708\new2_blank_level\myProj
</CopyXml>
<ProjectPath line="670">
D:\Programme\GStudio708\new2_blank_level\
</ProjectPath>
<DataPath line="672">
D:\Programme\GStudio708\templates\xml\
</DataPath>
<SaveProjectXml>
<AddBehaviorXmls line="1612">
1
</AddBehaviorXmls>
<AddBehavior line="1623">
Behaviors.xml
</AddBehavior>
<AddLevel line="1713">
Start
</AddLevel>
</SaveProjectXml>
</WizardDebug>
--------------------------------------------------------------------

debugLogOut.xml

<?xml version="1.0" encoding="utf-8" ?>
<!-- Debug output -->
<DebugLog>
<Warning file="\Documents and Settings\Doug\My Documents\Visual Studio Projects\CONITEC\WDLV7\T7ProjectManager\T7ProjectManager.cpp" line="1138" func="CT7ProjectManager::LoadFromXML(const std::string&)No Vers." >D:\Programme\GStudio708\new2_blank_level\myProj.xml</Warning>

Thank you.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: t7rc4 problem [Re: rojart] #185851
03/04/08 21:01
03/04/08 21:01
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Hmmmm. I think this problem is unrelated to the WDLV code (which, other than the missing version number on the Blank project wizard, appears to be working great), but it gives us an opportunity to really make the tool shine.

You're running the Blank wizard, so I assume you're adding your own map and entities and given them the right behaviors. Assuming that, and that you haven't overlooked something simple like marking sure the player is not stuck in the ground, the next place to look is the debugout.xml that is created in your project folder after you run the level.


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Re: t7rc4 problem [Re: Doug] #185852
03/04/08 22:13
03/04/08 22:13
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Ok works now, I forgot to add this project paths to resources.h header file.

Created with T7 Project Wizard

resources.h

// OUTDOOR Project
// local paths
#define PRAGMA_PATH "code";
#define PRAGMA_PATH "images";
#define PRAGMA_PATH "includes";
#define PRAGMA_PATH "maps";
#define PRAGMA_PATH "models";
#define PRAGMA_PATH "sounds";
#define PRAGMA_PATH "textures";
// project path
#define PRAGMA_PATH "%EXE_DIR%\templates\t7w_blank";

Manually changed

resources.h

// OUTDOOR Project
// local paths
#define PRAGMA_PATH "code";
#define PRAGMA_PATH "images";
#define PRAGMA_PATH "includes";
#define PRAGMA_PATH "maps";
#define PRAGMA_PATH "models";
#define PRAGMA_PATH "sounds";
#define PRAGMA_PATH "textures";
// project path
#define PRAGMA_PATH "%EXE_DIR%\templates\t7w_blank";
#define PRAGMA_PATH "%EXE_DIR%\templates\images";
#define PRAGMA_PATH "%EXE_DIR%\templates\includes";
#define PRAGMA_PATH "%EXE_DIR%\templates\maps";
#define PRAGMA_PATH "%EXE_DIR%\templates\models";
#define PRAGMA_PATH "%EXE_DIR%\templates\sounds";
#define PRAGMA_PATH "%EXE_DIR%\templates\textures";
#define PRAGMA_PATH "%EXE_DIR%\templates";


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: t7rc4 problem [Re: rojart] #185853
03/06/08 01:22
03/06/08 01:22
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
I need to upload new template wizard files. Thanks for the catch.


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Re: t7rc4 problem [Re: Doug] #185854
03/07/08 12:12
03/07/08 12:12
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Hey Doug, Does rc5b only run under GS version 7.08b?

I am running version 7.07.. I can change behaviour panel options etc and build
the outdoor level. But when I go to run it acknex crashes with the t7.dll
with critical error.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: t7rc4 problem [Re: Nidhogg] #185855
03/07/08 21:08
03/07/08 21:08
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
That shouldn't be happening.

Can you post your debugout.xml log? I may have an answer.


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Re: t7rc4 problem [Re: Doug] #185856
03/07/08 23:22
03/07/08 23:22
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Quote:

That shouldn't be happening.

Can you post your debugout.xml log? I may have an answer.




NP: Here you go..

<?xml version="1.0" encoding="utf-8" ?>
<!-- Debug output -->
<DebugLog>
<Note func="t7Info" frame="2" tick="0.00976563" >Version (1.4)</Note>
<Note func="t7Info" frame="2" tick="0.00976563" >Date (80123)</Note>
<Note func="EngineInfo" frame="2" tick="0.00976563" >Version (7.0752)</Note>
<Note func="EngineInfo" frame="2" tick="0.00976563" >Edition (4)</Note>
<Note func="EngineInfo" frame="2" tick="0.00976563" >Compat (5)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.00976563" >File found in local path (myProj.xml)</Note>
<Note func="CGame::init" frame="2" tick="0.00976563" >Game object init.</Note>
<Note func="CGame::instance()" frame="2" tick="0.00976563" >Game object created.</Note>
<Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (Display.xml)</Warning>
<Warning func="CGame::load(string)" frame="2" tick="0.00976563" >CDisplay file not found (Display.xml)</Warning>
<Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (UserInput.xml)</Warning>
<Warning func="CGame::load(string)" frame="2" tick="0.00976563" >CUserInput file not found (UserInput.xml)</Warning>
<Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (Weapons.xml)</Warning>
<Warning func="CGame::load(string)" frame="2" tick="0.00976563" >CWeaponDefPool file not found (Weapons.xml)</Warning>
<Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (Behaviors.xml)</Warning>
<Warning func="CGame::load(string)" frame="2" tick="0.00976563" >EntityData file not found (Behaviors.xml)</Warning>
<Note func="CFileManager::locate()" frame="2" tick="0.00976563" >File found in local path (Cameras.xml)</Note>
<Note func="CCameraFirst::CCameraFirst(CXMLNode)" frame="2" tick="0.00976563" >First-person camera created.</Note>
<Note func="CCameraThird::CCameraThird(CXMLNode&)" frame="2" tick="0.00976563" >Third-person camera created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00976563" >CCameraManager file loaded (Cameras.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00976563" >Number of cameras (2)</Note>
<Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (Animations.xml)</Warning>
<Warning func="CGame::load(string)" frame="2" tick="0.00976563" >CAnimationPool file not found (Animations.xml)</Warning>
<Note func="CFileManager::locate()" frame="2" tick="0.00976563" >File found in local path (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00976563" >CUi file loaded (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00976563" >Level Added</Note>

I haven't altered anything. What I did was, Started WED, project wizard, outdoor, path c:, name outside. That's it. Oh and changed health and ammo.


rc4 was fine execpt for the behaviour panel problems.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
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