How would I get the enemy to create an arrow above its head when the player is close to it, but only the players version of the enemy creates the arrow, the other players cant see the arrow and their enemys arrow create skill or somthing is set to 0 ready to creat one when their player is near...?
do i have to use proc_client & ent_createlocal, things like that??

do you understand what i'm trying to ask?
