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Lets talk about HD #185908
02/27/08 01:03
02/27/08 01:03
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
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not_me  Offline OP
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Texas
Ive taken a little time out of my life to compile 2 simple HD demos. they each consist of one model and one terrain. The terrain is kinda bad. but the model is the main concentration. hoping to start a discussion here do you think that something like this would be possible in a game btw the models are very high poly and im rendering the game at 1600x1200 resolution. so factor that in.
download the two tests from HERE

forgot to mention that i didnt make those models.
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Last edited by not_me; 02/27/08 01:10.

-Initiate Games
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http://www.sckratchmagazine.com
Re: Lets talk about HD [Re: not_me] #185909
02/27/08 02:43
02/27/08 02:43
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
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oldschoolj  Offline
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O

Joined: Aug 2005
Posts: 390
Florida
that archiive is damaged


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Lets talk about HD [Re: oldschoolj] #185910
02/27/08 02:57
02/27/08 02:57
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
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not_me  Offline OP
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Texas
give me a second to fix that.


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Re: Lets talk about HD [Re: not_me] #185911
02/27/08 03:12
02/27/08 03:12
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
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not_me  Offline OP
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working still...
this is the new link

Last edited by not_me; 02/27/08 03:28.

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Re: Lets talk about HD [Re: not_me] #185912
02/27/08 08:05
02/27/08 08:05
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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I dont get this. Both models are from id-Software (Doom3). You just changed textures. And no, they are not high poly.


Models, Textures and Games from Dexsoft
Re: Lets talk about HD [Re: Machinery_Frank] #185913
02/27/08 09:11
02/27/08 09:11
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

And no, they are not high poly.


it's coz most people here have 2002 standards for "high-poly"

those could be used in a low-scale RTS these days albeit with lower-res textures.

or actually, it looks like a dodgy subdivide was performed, judging by the gaps in between pinky and his legs.

so in the end, i don't know what this is showing. i know you can make some better stuff of your own, not_me.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Lets talk about HD [Re: JibbSmart] #185914
02/27/08 09:31
02/27/08 09:31
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
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BlueBeast  Offline
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Posts: 1,220
Just down the road from Raven
hmmmm Doom3's Cyberdemon was 6,000 polys... that's not high by todays standards?


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Re: Lets talk about HD [Re: BlueBeast] #185915
02/27/08 10:05
02/27/08 10:05
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
no. it was high-poly in 2004. 6000's a couple k more than i thought, but not high today, unless you want lots and lots of characters on-screen at a time.

the delusion is made by modern games trying to show more and more characters on screen, and apply more and more complex vertex shaders and/or multi-pass/multi-view shaders without using as much LoD. this means much slower poly-increase in games that over-use shaders, and the trend is followed by those who don't have a reason and are satisfied with little optimisation

that's a huge generalisation, but 6000 is mid-range standards, these days, but the context allows for huge variation.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Lets talk about HD [Re: JibbSmart] #185916
02/27/08 13:57
02/27/08 13:57
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Red Dwarf
HD = A Lot of polys?

I think i missed something.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Lets talk about HD [Re: Michael_Schwarz] #185917
02/27/08 14:12
02/27/08 14:12
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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lol?
not_me, what's that supposed to mean?


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