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Re: Lets talk about HD
[Re: BlueBeast]
#185915
02/27/08 10:05
02/27/08 10:05
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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no. it was high-poly in 2004. 6000's a couple k more than i thought, but not high today, unless you want lots and lots of characters on-screen at a time. the delusion is made by modern games trying to show more and more characters on screen, and apply more and more complex vertex shaders and/or multi-pass/multi-view shaders without using as much LoD. this means much slower poly-increase in games that over-use shaders, and the trend is followed by those who don't have a reason and are satisfied with little optimisation that's a huge generalisation, but 6000 is mid-range standards, these days, but the context allows for huge variation. julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Lets talk about HD
[Re: JibbSmart]
#185916
02/27/08 13:57
02/27/08 13:57
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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HD = A Lot of polys?
I think i missed something.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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