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HDR Shader #186184
02/27/08 20:34
02/27/08 20:34
Joined: Nov 2006
Posts: 33
A
alfredm Offline OP
Newbie
alfredm  Offline OP
Newbie
A

Joined: Nov 2006
Posts: 33
Hello Everybody
Is there hdr shader that can be used in 3dgs
please help
tanx

Re: HDR Shader [Re: alfredm] #186185
02/27/08 21:31
02/27/08 21:31
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
HDR is not a shader but a rendering technique that can be used in shaders.
There were attempts to achieve effects with it in 3dGS, but not many were successful (from what I know). It also depends on what you want to achieve with hdrr.

Re: HDR Shader [Re: RedPhoenix] #186186
02/28/08 09:16
02/28/08 09:16
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
yeah I think its high time there must be an HDDR support in A7.
I sound like a demanding newbie but I'm sure it will make the engine cooler


I like good 'views' because they have no 'strings' attached..
Re: HDR Shader [Re: zazang] #186187
03/05/08 05:53
03/05/08 05:53
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
to do HDRR you must first switch the main render buffer to a floating point format(or at least some kind of wider buffer).

I do this via a DLL, but you may be able to able to do it in A7 using LiteC


Sphere Engine--the premier A6 graphics plugin.
Re: HDR Shader [Re: Matt_Aufderheide] #186188
03/05/08 17:59
03/05/08 17:59
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
Hi,

Sorry if this is stupid question, but can sphere engine work with 7.7.6?

Thanks,
Alen



Ubi bene, ibi Patria.
Re: HDR Shader [Re: croman] #186189
03/05/08 18:31
03/05/08 18:31
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
there _is_ such a thing as hdr support in a7. all you have to do is let the default view render in a floating point texture and apply bloom and tone mapping in the following stages.

Re: HDR Shader [Re: Joey] #186190
03/05/08 18:36
03/05/08 18:36
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
And how to do that? Have you already tried that? Or you can make it from scratch?



Ubi bene, ibi Patria.
Re: HDR Shader [Re: croman] #186191
03/05/08 18:43
03/05/08 18:43
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
from what i know about the lite-c syntax i could try and make it from scratch. bloom and tone mapping shader included, of course... just kidding. but start with the following line:

Code:
camera->bmap = bmap_createblack(1024, 1024, 14444);



et voilą, your camera renders into a floating point texture. of course you should also apply a material to the camera allowing output of non-clamped values. don't know if the line above would suffice.

well, you should look up stages and shaders. that's way too time consuming for me now to write down in detail.

greetings, joey.

btw. the texture format description is confusing in the manual. 14? 12? 14444? wtf?

Last edited by Joey; 03/05/08 18:44.
Re: HDR Shader [Re: croman] #186192
03/05/08 21:16
03/05/08 21:16
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
I will soon release my HDR shader to the public. I still have to improve some things before releasing the pack, though. (Still have problems implementing a good screen space ambience occlusion shader).
If i can't get the ambience occlusion shader done in ~12 days, i will release the rest of the pack, so you guys can at least play around with the other shaders


Shade-C EVO Lite-C Shader Framework

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