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teleporter x to telepoint y #12653
05/18/03 22:35
05/18/03 22:35
Joined: Apr 2002
Posts: 52
AUSTRIA / Stmk
nukemtheduke Offline OP
Junior Member
nukemtheduke  Offline OP
Junior Member

Joined: Apr 2002
Posts: 52
AUSTRIA / Stmk
Wie kann ich über skill20 die zuweisung eines jeden Teleporters zu seinem Endpunkt Programieren!

Ich möchte :

teleporter 1 beam-zu telepoint 1
teleporter 2 beam-zu telepoint 2
teleporter 3 beam-zu telepoint 1
teleporter 4 beam-zu telepoint 2

leider finde ich nicht die richtige Lösung!
PS.Die Ziele sollten zufällig sein

Bin erst morgen um 6.00 Online Danke im voraus.
Nukemtheduke

Re: teleporter x to telepoint y #12654
05/19/03 18:20
05/19/03 18:20
Joined: Feb 2002
Posts: 41
Deutschland
J
Juergen Langehenke Offline
Newbie
Juergen Langehenke  Offline
Newbie
J

Joined: Feb 2002
Posts: 41
Deutschland
Ich würde das Problem durch kopieren und modifizieren des Template – Skipt Doors.wdl lösen:

ACTION teleporter
{
MY.EVENT = _tele_event;
MY.ENABLE_IMPACT = ON;

// enable operating on stepping onto (for platform teleporters)
if(MY._TRIGGER_RANGE == 1) { MY.ENABLE_SONAR = ON; }

// enable mouse text
if(MY.STRING1 != NULL) { MY.ENABLE_TOUCH = ON; }
}

function _tele_event()
{
if( EVENT_TYPE == EVENT_SONAR || EVENT_TYPE == EVENT_IMPACT)
{
wait(1);
/* -----------------Jürgen [Big Grin]
if (your.Skill20 == 1)
// Skill20 von Entity (you) oder v. Teleport (my)
[Roll Eyes] {
my.Skill1= Ziel.x;
my.Skill2= Ziel.y;
my.Skill3= Ziel.z;
}
...
--------------------------*/

YOUR.X = MY.SKILL1; // displace the entity
YOUR.Y = MY.SKILL2;
YOUR.Z = MY.SKILL3;
YOUR.PAN = MY.SKILL5;
CAMERA.AMBIENT += 30; // a short flash
PLAY_SOUND teleport_snd,50;
waitt(2);

CAMERA.AMBIENT -= 20;
waitt(2);

CAMERA.AMBIENT -= 10;
}
}

Gruß
J.


Langehenke

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