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Animating a character using separate body parts #186696
03/02/08 14:49
03/02/08 14:49
Joined: Oct 2004
Posts: 290
Latvia
Leonardo Offline OP
Member
Leonardo  Offline OP
Member

Joined: Oct 2004
Posts: 290
Latvia
Well, the topic subject says it all.
I have a character I made in Wings3D, I have separated it in body parts (legs, torso, head, etc.). I have separate skins for each of the body parts. I have exported each of these parts as .3ds models.
Now... I am familiar with bone animation and I'm intending to use it for this model, but how do I do it in MED, if I have separate body parts? What are the steps I should take to animate the character using bones and not get any nasty glitches in-game?

Thank you,
Leonardo


"Things of the mind left untested by the senses are useless."
Re: Animating a character using separate body part [Re: Leonardo] #186697
03/10/08 18:22
03/10/08 18:22
Joined: Nov 2005
Posts: 17
D
dominant Offline
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dominant  Offline
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D

Joined: Nov 2005
Posts: 17
Try exporting as an . fbx file. In cinema 4d export as .fbx and import into med. Should be the same process in Wings 3d

Re: Animating a character using separate body part [Re: dominant] #186698
03/10/08 19:20
03/10/08 19:20
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
In MED,
combine all models into one,
arrange to form complete body,
bone and animate,
then resave all as seperate models again.

Then in each file,
remove excess skins and bones,
resave and your done


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