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Get rid of color banding in A6 commercial skyboxes #12700
05/28/03 04:39
05/28/03 04:39
Joined: Oct 2001
Posts: 678
Alabama
Cameron_Aycock Offline OP
Developer
Cameron_Aycock  Offline OP
Developer

Joined: Oct 2001
Posts: 678
Alabama
I am using A6 Commercial . I have a skycube model entity skinned with a 32-bit tga skin with NO banding. When I add it as the sky background, and set the video mode for 32-bit color, I STILL get banding on the sky. Any ideas?


Popular media is the opiate of the masses. Think for yourself.
Re: Get rid of color banding in A6 commercial skyboxes #12701
05/28/03 09:30
05/28/03 09:30

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Make sure the image(s) have an alpha channel and are saves as 32 bit WITH alpha.

Then the engine will render them as 24 bit images, if there is no alpha channel in the image, you will get dumped down to 16bit (which bands horribly)

If you dont know what i mean by alpha channels, mail me at bigtonenz@ihug.co.nz and i'll talk you through it or do it for you if you dont have photoshop.

Blue

Re: Get rid of color banding in A6 commercial skyboxes #12702
05/28/03 23:22
05/28/03 23:22
Joined: Oct 2001
Posts: 678
Alabama
Cameron_Aycock Offline OP
Developer
Cameron_Aycock  Offline OP
Developer

Joined: Oct 2001
Posts: 678
Alabama
I understand what you are saying.. it is kind of crazy though. Anyone know WHY it is implemented this way?


Popular media is the opiate of the masses. Think for yourself.
Re: Get rid of color banding in A6 commercial skyboxes #12703
05/30/03 09:47
05/30/03 09:47
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
Senior Developer
A

Joined: Oct 2000
Posts: 1,543
Germany
The problem is not the engine, it's the current mdl-format: If the skin of a model is a 32bit tga (with alpha-channel), the model is saved with a 32bit skin, all other skins are saved as 16bit. This limitation will be gone in future versions.


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