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bsp level load and 3ds/md3 load is possible in Gamestudio? #12743
06/03/03 21:37
06/03/03 21:37

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bsp level load and 3ds/md3 load is possible in Gamestudio?
with dlls plugins?
how?

please help me!

Re: bsp level load and 3ds/md3 load is possible in Gamestudio? #12744
06/03/03 22:44
06/03/03 22:44
Joined: Mar 2003
Posts: 1,524
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Stansmedia Offline
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Stansmedia  Offline
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Posts: 1,524
Canada
You can import 3ds in The Model Editor, but it doesn't import animation for some reason. Maybe its just me for some reason, but i dont like using 3ds, or md3. If your using another type of modeler, and exporting to something, try to export to md2, i find it to work the best.


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Re: bsp level load and 3ds/md3 load is possible in Gamestudio? #12745
06/04/03 00:33
06/04/03 00:33

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mdl and md2 are very obsolete model fomart!
why don't exist a add-on plugin to load .md3 files?
why don't exist add-on plugin to load .bsp quake 3 level format?
it´s possible?

Re: bsp level load and 3ds/md3 load is possible in Gamestudio? #12746
06/04/03 00:37
06/04/03 00:37
Joined: Mar 2002
Posts: 801
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napo Offline
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napo  Offline
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Switzerland, Zürich
because the engine uses it's own level format [Smile]
md3(Q3) are obsolete, too. MD4 are used since more than a year....

Re: bsp level load and 3ds/md3 load is possible in Gamestudio? #12747
06/04/03 00:39
06/04/03 00:39
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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it's possible to use milkshape filters with MED. so you should be able to import md3 but i haven't tried that.

the level editor imports map and qle(qoole?) files. but i haven't tried that either! [Smile]

Re: bsp level load and 3ds/md3 load is possible in Gamestudio? #12748
06/04/03 00:39
06/04/03 00:39

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is possible loads .bsp level files?
and no use the .wmb level files?

Re: bsp level load and 3ds/md3 load is possible in Gamestudio? #12749
06/04/03 00:41
06/04/03 00:41
Joined: Mar 2002
Posts: 801
Switzerland, Zürich
napo Offline
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napo  Offline
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What's the purpose? ...

Re: bsp level load and 3ds/md3 load is possible in Gamestudio? #12750
06/04/03 00:41
06/04/03 00:41
Joined: Feb 2003
Posts: 2,826
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myrlyn68 Offline
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myrlyn68  Offline
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Margaritaville (Redneck Rivier...
The mdl file format is only as obsolete as the company who programmed it. It is a generic format which varies from engine to engine and is not specific to anyone. If you are thinking of the old style mdl (Quake I believe) than yes, that is pretty obsolete. The A5 mdl is not the same. Also with the upcoming bones, the model format will still probably be mdl. Why, cause it looks cool [Big Grin]

Other engines use there own mdl format (Neverwinter Nights for example), don't let the extension fool you though, they are not all the same.

As for add-on plugins for md3 or Quake 3 bsp files...it probably could be done, but why? Not to mention that their would most likely be copyright issues involved with something like that.


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Re: bsp level load and 3ds/md3 load is possible in Gamestudio? #12751
06/04/03 00:41
06/04/03 00:41
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ventilator Offline
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quote:
is possible loads .bsp level files?
and no use the .wmb level files?

no!

Re: bsp level load and 3ds/md3 load is possible in Gamestudio? #12752
06/04/03 00:47
06/04/03 00:47

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myrlyn68
what your e-mail?
what your country?

thank you friend!

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