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Re: taking some non-organic modeling Requests agai [Re: badapple] #187488
03/14/08 10:36
03/14/08 10:36
Joined: Apr 2006
Posts: 329
M
molotov Offline
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molotov  Offline
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M

Joined: Apr 2006
Posts: 329
Hey badapple, thanks for the basketball hoop.

Re: taking some non-organic modeling Requests agai [Re: molotov] #187489
03/15/08 03:04
03/15/08 03:04
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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badapple  Offline
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Joined: Apr 2006
Posts: 624
DEEP 13
no problem, i tried to make it as low poly as possible , but if you want a more
realistic net for it , i ll do that too it will just raise the poly count

Re: taking some non-organic modeling Requests agai [Re: badapple] #187490
03/15/08 13:37
03/15/08 13:37
Joined: Apr 2006
Posts: 329
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molotov Offline
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molotov  Offline
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Joined: Apr 2006
Posts: 329
Thanks badapple for the offer. But I will alter the basketball hoop myself to fit with my level. I will create a new net for it and maybe alter the skin a bit. When I'm finished I will send you the new version of it.

Re: taking some non-organic modeling Requests agai [Re: molotov] #187491
03/19/08 10:31
03/19/08 10:31
Joined: Apr 2006
Posts: 329
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molotov Offline
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molotov  Offline
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Joined: Apr 2006
Posts: 329
Hey, here's my new basketball hoop. I've created it with the help of badapple. It has only one problem with it, you need to set the overlay flag of the model to make the blackparts of the net invisible. It would be much appriciated if someone could give the black parts in the skin a alpha transparancy value and than upload the model again. Anyway here's the link:
http://rapidshare.com/files/100677135/basketball_field_goal.mdl

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