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AwakeLib - AwakeGeneric, AwakeGUI, ... #188335
03/13/08 23:07
03/13/08 23:07
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline OP

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Neustadt, Germany
What is this?
This is a lite-c project of mine. The code contains kind-of-OO implementations of linkedlist, stack, queue, priorityqueue and a nodetree. There is a particle system addition with emitters and different attractors (wind, kill, addalpha, addsize, ...).


Cake?
No, it's basically not a lie. The "manual" covers about 10% of the code, not that much. The good thing is that the code is tested and should work. In addition to that each module AwakeGeneric,... works alone.

Because I ran away from GS, I can not further work on this or provide some stable release. But I would be happy to help you with any problems using this.


Use
Download, extract and start any of the test files (AW_Test.c, ...). They show how to use a part of the lib. To use in your project, follow the How-To-Install.txt.


http://public.oliver-weitzel.com/AwakeLib.rar

Edit: Took out the GUI lib, the release works now!

Re: AwakeLib - AwakeGeneric, AwakeGUI, ... [Re: TWO] #188336
03/13/08 23:12
03/13/08 23:12
Joined: Jan 2007
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Deutsch Niedersachsen
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"Error in AW_WidgetButton.c line 53: Bmap undeclared identifier"
"Can't complie AW_Test.c"


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Re: AwakeLib - AwakeGeneric, AwakeGUI, ... *DELETED* [Re: Puppeteer] #188337
03/13/08 23:13
03/13/08 23:13
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Post deleted by TWO

Re: AwakeLib - AwakeGeneric, AwakeGUI, ... [Re: TWO] #188338
03/13/08 23:33
03/13/08 23:33
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Woops
But thanks anyway


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Re: AwakeLib - AwakeGeneric, AwakeGUI, ... [Re: TWO] #254929
03/06/09 14:02
03/06/09 14:02
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I wonder if someone every tried this smile

Re: AwakeLib - AwakeGeneric, AwakeGUI, ... [Re: TWO] #283352
08/07/09 11:03
08/07/09 11:03
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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I just downloaded it ...

My problem is, that I only need the linked list atm. I appreciate all the other parts that are in this library, but I don't really want to include them all, just the linked lists. could you help me do that? I take it I would need to include AG_LinkedListAccess.c and AG_LinkedList.c?

Is this free? I'd give credits, of course, but other than that I can't pay, and we plan on selling our project. So just to make sure i'm on the legal side if I inlcude the linked list.

I believe one of the reasons people haven't given much feedback is the fact that it's all linked together too much: I someone only needs the particles, it seems hard to use only the particles.


~"I never let school interfere with my education"~
-Mark Twain
Re: AwakeLib - AwakeGeneric, AwakeGUI, ... [Re: Germanunkol] #283355
08/07/09 11:16
08/07/09 11:16
Joined: Jul 2002
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Germany, Luebeck
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Looking at the documentation and implementation of the code it seems that you can use the AG_LinkedListAccess.c and AG_LinkedList.c file without the rest but you also need these lines from the AwakeGeneric.h file:
Code:
// Linked list
typedef struct 
{
	void* Data;
	void* Next;
} AG_LinkedListItem;

typedef struct 
{
	AG_LinkedListItem* First;
} AG_LinkedList;



An example how to use this linked list can be found in the AG_Test.c file

Last edited by Xarthor; 08/07/09 11:17.
Re: AwakeLib - AwakeGeneric, AwakeGUI, ... [Re: Xarthor] #283380
08/07/09 13:50
08/07/09 13:50
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Okay... so now that I know how to do it, I only need to find out if it's okay if I do it...^^

Thanks!


~"I never let school interfere with my education"~
-Mark Twain
Re: AwakeLib - AwakeGeneric, AwakeGUI, ... [Re: Germanunkol] #283503
08/08/09 03:06
08/08/09 03:06
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline
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Michael_McCrickard  Offline
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I have been using the linked list code from this library for awhile and it has worked great for me. I don't think there is any problem with using only part of the code -- I think that Oliver will be happy to see people using it, since he clearly put a lot of work into it.

If anyone develops anything using his XML code, I'd like to see it. I think it is documented as Node and NodeTree or something like that.


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