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Re: Procedures for creating landscapes [Re: Joey] #205950
05/09/08 19:11
05/09/08 19:11
Joined: Jan 2006
Posts: 59
Desert Zone
WolfCoder Offline
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Posts: 59
Desert Zone
Or just use a noise sample to make things simple.

Re: Procedures for creating landscapes [Re: Joey] #206035
05/10/08 16:04
05/10/08 16:04
Joined: May 2008
Posts: 5
A
Analist Offline
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Analist  Offline
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Posts: 5
Is it possible to use SpeedTree into A7?

Re: Procedures for creating landscapes [Re: Analist] #206383
05/13/08 10:41
05/13/08 10:41
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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!!Analist this is offtopic!!


Everything is possible, just Do it!
Re: Procedures for creating landscapes [Re: Poison] #209011
05/31/08 11:00
05/31/08 11:00
Joined: Jul 2006
Posts: 503
Australia
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adoado Offline

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Another idea: procedurally generate an image (perlin noise, etc.) and use vertex texture fetching to deform the mesh? This way the image could be changed and the mesh updated...

But this is still not really a procedural terrain :P


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