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Re: Untitled Game [Re: Blade280891] #188809
03/17/08 17:19
03/17/08 17:19
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Hint:
Use more than one light per "lightsource".
Additionally use large-ranged but weak lights at the bottom and small-ranged but bright lights near the top.

You have to play and test around a little to get a feeling for it.

Re: Untitled Game [Re: Xarthor] #188810
03/17/08 19:43
03/17/08 19:43
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
What version of the engine are you using? That red light had really low tessellation, but then again, I'm really tired too...


xXxGuitar511
- Programmer
Re: Untitled Game [Re: xXxGuitar511] #188811
03/17/08 20:32
03/17/08 20:32
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
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Joined: Jan 2008
Posts: 1,580
erm, A7, i am having a problem with the red light, the model has a flashing light script attached to it, but the actual model doesnt flash and the light is displaying in the wrong place....??????


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Re: Untitled Game [Re: Blade280891] #188812
03/18/08 12:37
03/18/08 12:37
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
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BlueBeast  Offline
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Posts: 1,220
Just down the road from Raven
OK, for lighting I'll try and give you some quick tips...



Figure A : Lights won't make a cone shape (unless you use certain blocks) because they cast light in a sphere shape. If you wan't the impression of a cone shape spotlight you have to fake it. A small light at the source (like a light fixture) and a larger light on the opposite surface (in this case, the floor). Make sure your light 'bulbs' aren't right on top of a surface.

Figure B : I see you have enclosed light fixtures on your ceiling. These should not cast light on the ceiling as if they were bare bulbs.
You want a bit of shadow surrounding the light fixtures. If your fixtures are blocks, move your lights up close to the block so it creates some shadow at the sides.
But if your light fixtures are models, the way to create shadows is to still put a block the size of the fixture there. Then select the surfaces of the block and set them all to 'none'. Invisible blocks don't block light, so you must set the flags to 'none', and it will become invisible and still block light.



Figure C : What if you have a ledge within your imaginary cone of light? You will need to add another light to make it appear the light is shining on the ledge too. Simple To make the most realistic lighting, you must do all lights so the follow the light source. If it's a cone shape, your light for the ledge should be bigger than the source, but smaller than the floor in this case.

Figure D : This step is almost the most important step for good lighting. Ambient lighting. Notice how your areas of shadow are completly black and dark? You won't find this in real life. All those lights you have will reflect off walls and the floor, and while it may be dark, it won't be completely black.

There are 2 methods for creating the bit of light you need. As mentioned above, and what I do too, is create a light, and set its diameter large enough to reach all walls. Then set it's brightness to 10, 10, 10 for starters. if it's too bright, lower the numbers, and if it's too dark, raise the numbers.

Now look closely at Figure D... there's a ledge there, so you must use 2 lights. If you use only one up high, the underside will still be black. If you put only one down low, then the upper side of the ledge will be black shadows. If you use only one light right in the middle, odds are you'll be too dark on top of the ledge AND below it. So put one higher than the ledge, and one lower.

Now, chances are you'll need multiple lights as well depending on the shapes of your rooms.

Now for the second, and easiest method for ambient light. At the top of WED, go to FILE > Map Properties

Here you can set the level ambient. Again, start with, like 10, 10, 10. This method will make it so you don't have to use big ambient lights.

There is a trade off though. This will effect every room in your level. If you don't plan on having any super dark areas at all, it's an easy method. But if you want the ambient to be brighter in one room, you'll have to use lights again.

Just a quick note. When you make a change to the map properties, furst you must click SAVE to save your level and then reopen it. only THEN build your level again to see the changes.
Just placing lights, as you know, all you need to do is rebuild the level to see the changes. But not when setting map properties.

Hope this little 'tutorial' helps

- Jason


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Re: Untitled Game [Re: BlueBeast] #188813
03/18/08 13:08
03/18/08 13:08
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
graet article, bluebeast.


3333333333
Re: Untitled Game [Re: Quad] #188814
03/18/08 13:30
03/18/08 13:30
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Joined: Jan 2008
Posts: 1,580
thanks for the help, i have taken note and made relveant changes. This is an updated screen, there are now some relatively good textures, there are different lights, there is better lighting and some more stuff in the room. Please comment.
Please ignore the random door, as it was just there for a test.


Last edited by Blade28081991; 03/18/08 15:21.

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Re: Untitled Game [Re: Blade280891] #188815
03/18/08 13:49
03/18/08 13:49
Joined: Apr 2006
Posts: 329
M
molotov Offline
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molotov  Offline
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M

Joined: Apr 2006
Posts: 329
Great tutorial BlueBeast, very usefull.

Re: Untitled Game [Re: molotov] #188816
03/18/08 15:54
03/18/08 15:54
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
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Joined: Jan 2008
Posts: 1,580
New Screen Shots. I am also sometimes loosing health when walking up and down the stairs.
Any ideas why?


My Avatar Randomness V2

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Re: Untitled Game [Re: Blade280891] #188817
03/18/08 16:02
03/18/08 16:02
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quote:

New Screen Shots. I am also sometimes loosing health when walking up and down the stairs.
Any ideas why?




maybe, it gets it like "falling" from somewhere high.


3333333333
Re: Untitled Game [Re: Quad] #188818
03/18/08 16:14
03/18/08 16:14
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
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Joined: Jan 2008
Posts: 1,580
hmm, i thought that but i can jump from somewhere higher and not loose health. Could it be something to do with the light above it??


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