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Lag-tastic Particles #12992
06/28/03 12:06
06/28/03 12:06
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Some people that have been testing my game on their comp told me that the particles are really lagging them down. Any way to fix this problem?


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Re: Lag-tastic Particles #12993
06/28/03 12:51
06/28/03 12:51
Joined: Feb 2003
Posts: 2,826
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myrlyn68 Offline
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myrlyn68  Offline
Senior Expert

Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
Take them out.

Seriously, complex particle effects (and lots of them happening at once) will kill your framerate. You can do a number of things to help improve the framerate, but if you want to get it back up to full force, ditch them.

1) - Reduce the emmission volume. If the effects are something like rain, or smoke try reducing the total number of particles that are put out.

2) - Use a smaller particle. It takes time to draw each particle on the screen, and if each one is a large image, it takes even longer. Depending on what you are currently using you should be able to see an improvement by reducing the image size.

3) - Kill them. Make sure that you don't have the particles hanging around for too long. Again this ties in with the first point, but it is a little bit different. If you have a smoke effect where each particle fades out slowly over 10 seconds or so, you will have a whole crap load of particles even at just one per frame. Now if you combine that with a bunch of smoke effects you are now sitting on 10 crap loads of particles that the player will not even notice...so you might as well kill them off quicker.


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Re: Lag-tastic Particles #12994
06/28/03 23:22
06/28/03 23:22
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
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anonymous_alcoho  Offline
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Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
If any run when the player is not around, set it up so that their are no particles until the player is near


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