Hello friends!
I'm looking for snippets and methods to un-stuck my chars when they 're caught in narrow canyons an the like. The code should check if move distance could be performed (when using c_move). If the move distance (over a certain time) was less than a certain amount of quants (while the move force remained...), there should be some kind of un-stuck function called.
Note: It should work with model-levels!
I'm sure some of you have experance in this issue
I'd be happy about suggestions and help...thx!