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messed up sound #13031
07/03/03 03:33
07/03/03 03:33
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
When I use the play sound, theres some weird things happening.
1. The volume is extremly low event tho i set the ent_playsound's volume to 100.
2. If the player collides with an entity or floor while a sound is playing, the sound will stop.

whats going on?


Decessus - 80% done. 100% abandoned.
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Re: messed up sound #13032
07/03/03 06:28
07/03/03 06:28
Joined: Nov 2002
Posts: 601
Indy
poke_smot Offline
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poke_smot  Offline
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Joined: Nov 2002
Posts: 601
Indy
1) Your range is proably to small, set the volume to 1000 and see if thats better.
The range is something like 10 * volume, if I remember right. At least when using ent_playsound

2) Well, what are you doing in the code?
Is another sound supposed to play?
You don't give enough info about this one.

Have fun.

BTW, did you figure out your gravity problem?
With the ball, that was you right?


Making guns illegal will save as many lives as making murder illegal.
Re: messed up sound #13033
07/03/03 14:18
07/03/03 14:18
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Joined: Mar 2003
Posts: 1,524
Canada
Yes i did. I made it so the ball is constantly tilting, and on a collision, detects if the surface is less then 0 tilt, so the ball doesn't keep bouncing up on everything it touches.


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