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Re: Destoryia : Chapter 1 [Preview] [Re: Germanunkol] #190349
03/27/08 10:15
03/27/08 10:15
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Well, downloaded it and thought it was good for a months worth of work

The panel stuff is quite impressive really and love the ripples too.

Certainly looking forwards to seeing more

Re: Destoryia : Chapter 1 [Preview] [Re: aztec] #190350
03/27/08 14:23
03/27/08 14:23
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline OP
Senior Member
DarkWhoppy_  Offline OP
Senior Member

Joined: Jun 2003
Posts: 427
Prison
Quote:

yeah you could really use some better gras.
I could give you a better looking gras if you´d lie to have it jsut pm me, but the scripting looks well done so far




Yea, level design is my weakest talent for game dev... It seems to be a bit challenging to get good looking grass with the Extra Edition. Could I see a screenshot of your grass?

Quote:

I thought he was mainly concentrating on code for now, from what I understand from his post.




Yeah. This was just showcasing the progress I have made with the code. Models... level design, etc... Will be touched up after i'm done with the majority of the code. Why? ... I plan to upgrade to the Comm Edition so I can use shaders... but I don't want to do that until the project is ready to be "clicked together"


I wanted to see what the community thought of the battle system idea, the menu system... and code so far. I didn't know showcasing code in Showcase I would be so confusing for some... We coders never have nice art when showing code. Thanks for the comments.


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: Destoryia : Chapter 1 [Preview] [Re: DarkWhoppy_] #190351
03/27/08 15:00
03/27/08 15:00
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Nice Save load and inventory system, not commenting on graphics and art.

but that i-can-hit-from-15meters-away-with-sword thingy is not ok(maybe for spells but not for melee).

i like that potion particle too.


3333333333
Re: Destoryia : Chapter 1 [Preview] [Re: Quad] #190352
03/27/08 21:27
03/27/08 21:27
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I like the graphics so far for the menu, it's clean and it gives a nice look
The concept is abit retro until now but this is still a WIP project so I'm curious to see more of this

Cheers

Frazzle


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Re: Destoryia : Chapter 1 [Preview] [Re: frazzle] #190709
03/30/08 16:13
03/30/08 16:13
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline OP
Senior Member
DarkWhoppy_  Offline OP
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Joined: Jun 2003
Posts: 427
Prison
Thanks for all the comments.

I'd like to know what the community would like to see in my RPG? Aside from what I have planned... i'll gladly accept ideas.


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: Destoryia : Chapter 1 [Preview] [Re: DarkWhoppy_] #201115
04/07/08 01:35
04/07/08 01:35
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline OP
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DarkWhoppy_  Offline OP
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Joined: Jun 2003
Posts: 427
Prison
I had some time to work on it today, and here's what I got constructed:

The main menu is actually inside a temple... Anyway, working on puttin' that together (No skin on the torches yet):

I also did quite a bit more of coding... I touched on some needed things in the battle system, (such as visible damage... so you can see what your hits actually do) and the player now runs at the enemy, attacks, then returns to his orginal position.

I know most of you think this is going to be another noob project that'll be dropped in a month... But... I've planned this project over 2 years ago... Heh... The main inventory and movement code was actully done 2 years ago in my RPG Prototype demo I released. (don't think anyone remembers that...)

But yea... It's not going to be the next Final Fantasy, i'm just putting together a small RPG game.


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: Destoryia : Chapter 1 [Preview] [Re: DarkWhoppy_] #201221
04/07/08 16:42
04/07/08 16:42
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
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Wade_Adams  Offline
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Posts: 1,257
Just keep in mind if you are a good coder the artwork is going to be the problem. That is why you don't see and RPG post from me every other week... the art work makes me angry.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: Destoryia : Chapter 1 [Preview] [Re: Wade_Adams] #201283
04/08/08 02:43
04/08/08 02:43
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline OP
Senior Member
DarkWhoppy_  Offline OP
Senior Member

Joined: Jun 2003
Posts: 427
Prison
It's kinda like a curse. I'm fine with coding... (I might not know the most advance math techniques but I get by...) and even modeling. I can model humans and misc objects... My only issue is the 2D stuff. I'm good at making abstract art, but not too good with textures.

Over the next few weeks i'll be focusing more on the visual part of my game. Especially, the GUI/HUD so you guys can have more to make comments on. It's very hard to comment on coding... Which is why we coders have projects that remain in the shadows.


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: Destoryia : Chapter 1 [Preview] [Re: Wade_Adams] #201981
04/12/08 16:38
04/12/08 16:38
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline OP
Senior Member
DarkWhoppy_  Offline OP
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Joined: Jun 2003
Posts: 427
Prison
And here's another update of the menu scene. It's still a bit empty but i'm adding things...




darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: Destoryia : Chapter 1 [Preview] [Re: DarkWhoppy_] #201983
04/12/08 17:41
04/12/08 17:41
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
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Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
Looking, nice.
Still the lamps are untextured.
Also just wondering , have you actually made any of the game, because the menu won't really be a selling point alone.


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