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Re: Destoryia : Chapter 1 [Preview] [Re: Blade280891] #202082
04/13/08 06:00
04/13/08 06:00
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline OP
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DarkWhoppy_  Offline OP
Senior Member

Joined: Jun 2003
Posts: 427
Prison
 Originally Posted By: Blade28081991
Looking, nice.
Still the lamps are untextured.
Also just wondering , have you actually made any of the game, because the menu won't really be a selling point alone.


Video Here

Aside from models/artwork, I have most of the coding done. What I mean by coding... is... There is a working battle system, menu system, movement code, and misc code (fire, effects, etc). The only thing I lack are scenes to stich it all together. Which is what I am working on now.

I have changed a few things since that video was uploaded. The player now ... approaches, attacks, and returns during the attack animation. And i'm redesigning the interface a bit.

What's hard... is level design when you're not using shaders. I have the Extra Edition at the moment so I can't use a "bloom" / "bumpmap" shader to turn something ugly, into something worth looking at...


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: Destoryia : Chapter 1 [Preview] [Re: DarkWhoppy_] #202149
04/13/08 17:10
04/13/08 17:10
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
In the wiki is 1 Bumpmap shader, it works with every GS edition.
If you are using A7 Extra than there´s no Problem to implement it^^.

link:
http://www.coniserver.net/wiki/index.php/DOT3_BumpMapping


Everything is possible, just Do it!
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